Legend of Seth the Bard an AGS Adventure

Started by CraZyMuffin-IPC, Mon 26/10/2009 16:48:31

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CraZyMuffin-IPC

For a 2D game design project this semister, I have decided to use AGS to create a medium-length adventure game that is a cross between Legend of the Red Dragon storyline and Kings Quest 1 graphics and game mechanics.
Because the story centers around Seth Able the Bard from LORD, I have decided to call it Legend of Seth the Bard. If anyone here is familiar with LORD, I would appericate feedback/comments on my current design.

Here is the Game Pitch presentation I gave to my class, it contains much of the storyline, and a description of the AGS gameplay style. http://ts.4thage.com/LOSTB/LOSTB_pitch.ppt

Here is a Kings Quest 1 relationship spreadsheet I made, so I could get an idea of how all the game elements relate to each other (locations, characters, items, and objectives, WARNING: Contains Spoilers for KQ1) http://ts.4thage.com/LOSTB/KQ1_relation.xls

Using the KQ1 relationship tables, I created my own content for LOSTB. (WARNING: Contains Spoilers for LOSTB) http://ts.4thage.com/LOSTB/LOSTB_relation.xls

My relationship table is currently incomplete, needing a place to hide the Dragon Bobblehead item, an idea for an item to kill the Red Dragon from melee range (poison, sharp object, etc), and where to get this unknown item.

My small team consists of 1 other student learning the AGS scripting, and 3 friends helping with character sprites, backgrounds, and story ideas. We have 1 week from today to complete the project. Is it do-able? I think so, I will be working on it non-stop between other classes, and we have started on the graphics and scripting. The graphics we have so far can be found here (All tests/temporary) http://ts.4thage.com/LOSTB/Graphics/

I would appericate any input, and I will post the game we have created by next Monday (11/2/09).

m0ds

From what you've written here, it sounds possible. If it's medium length (and assuming that means a balanced diet of puzzles & gameplay rather than just one or two bits) you'll probably have to work hard to get it done in a week. Generally the more ambitious the project the more time you're going to need to sit and do a stint of work on it, and better still if you can get your team together and work on it with you at the same time. I couldn't check the powerpoint files but I'm sure someone else will give you feedback. I'd say just be prepared to make it pretty much all you concentrate on for the next week, but I guess whatever you're being marked on will determine the level of quality your game will be. Best of luck!

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