Man in a hospital robe - UPDATED 1.1.10

Started by WHAM, Tue 22/09/2009 19:24:15

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WHAM



New version


I need ideas on how to improve this sprite. Not so much in the shading, or adding colours to make it detailed, but to make it look more natural while keeping it easily animateable.

All ideas are welcome!


EDIT: Updated sprites added 28.11.2009
Pics are in 2x original size:


EDIT: Walkcycles completed so far

(Thanks to Brentimous for prettying-up this walkcycle for me)
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Atelier

What happened to him? He's radioactive! IMO the green doesn't do it any justice. The back-view sprite gives me the impression he's in for a prosthetic arm. I haven't measured it against the other views, but it looks too square and stunted.

But I like the face, it's simple yet you can see all the features.

TerranRich

WHAM, first of all, I love your music. You two were great, George Michael and... that other guy.

The shading on his gown is weird. The dark places aren't dark enough. Also, as Atelier mentioned, he looks blindingly bright. Definitely make the gown a bit darker, perhaps even less saturated in color.
Status: Trying to come up with some ideas...

WHAM

#3
The only surroundings in the game this character is used in, are brightly lit and therefore I saw no reason to have heavy shadows on the character. When I get home from work, I'll try darkening him up a bit and post that version for you to see as well.

EDIT: I also just realized (proving, at the same time, that the artist is blind when his own work is involved) that in the left and right views, compared to front and back views, the left arm is way off and not even close to symmetrical! The front and back views will be corrected ASAP as well.

Oh! And on other note: "Wake me up, before you go-go, Don't leave me hanging on like a yo-yo!"
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Azraq

I think the colour of the hospital gown is fine, the only reason it seems radioactive and glowing is more to do with the outlines being so close to the same colour.  darken them a few shades maybe?  also his head looks kind of small - or his body too large, which ever is more appropriate.  It kind of emphasizes his body even more than it should.  If was even scalled up like 2 or 3 pixels from that it is now it would be great.

a bonus of have a slightly larger head would mean a much bigger (pun) range of expression for any talking or head animations.  certainly couldn't hurt for bringing the character more too life.

WHAM

#5
Here's a new version of the front view, god it took long to get it up!
I'll fix the side and rear views' colours and postures to better match this one and then see how they all look.

3x

Main changes:
> Moved the arms around to better match old side views and to get him to look more natural.
> Darkened the robe by a few shades
> Added shading (I'll hate myself for it when I get to making him walk, but oh well...)
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PixelPerfect

I don't know if it's my monitor, but I see it as way oversaturated. Other than that there's some funkiness still going on with that arm. The pose isn't that natural. I haven't done that much pixelstuff so you can ignore my sayings right off the bat. But take a look at this desaturated pic if this would be the way to go for colorwise or something in between.


Brentimous

Shortened him up, tuned the colors a little, and gave his shoulders a nice shave.



PixelPerfect

The overall feel is much better! Good job!

WHAM

Quote from: Brentimous on Thu 15/10/2009 19:26:14
Shortened him up, tuned the colors a little, and gave his shoulders a nice shave.




Looks quite nice, actually. I'll do a recheck on the colours (again) and try to fit your version to the original scale with minor modification, so it doesn't look too short when compared against a different view I have of the character (wearing a space suit). I'll try to get something done soon, and post up.
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WHAM

Probably the last version until I start animating him. What do you people think? I basically just ripped Brentimous' nice looking sprite, made the sprite a few pixels taller and gave the side views a shot (I think they're mediocre at best, but heck!).

Pics are in 2x original size:


-WHAM
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Synthetique

#11
I'd try making the shadows less saturated or it will look like rubber or something glowing. Also flip the back view since he is holding the robe with his left arm on all frames but the back frame.

WHAM

Le whoops on the mirroring thing! Fixed that one.
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Synthetique

Awesome. Now get going and make some walk cycles! ^^

WHAM

#14
Didn't wanna bother installing Gimp just to make a gif out of these (long day behind me) so here's a downward walkcycle for my guy.



EDIT: Found a website that makes a gif easily, though the result runs a bit slow. Oh well:

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Scarab

You should add a pixel or two of bounce to his upper body (down when his legs are furthest apart). This should help it look a bit more natural.. and perhaps a bit more movements in the arms (even his left arm should be moving a bit).
Apart from that the animation looks quite solid. You could even keep the walk at that speed if you smoothed it out with a few 'tween' frames.

WHAM

Quote from: Scarab on Thu 17/12/2009 17:58:36
You should add a pixel or two of bounce to his upper body (down when his legs are furthest apart). This should help it look a bit more natural.. and perhaps a bit more movements in the arms (even his left arm should be moving a bit).
Apart from that the animation looks quite solid. You could even keep the walk at that speed if you smoothed it out with a few 'tween' frames.

I'm not much of an animator, so I try to keep things simple, thus the lack of bouncing and 'tween frames. I'll try adding the bounce and see what it ends up looking like. I've got a deadline: the character must be animated by the end of the month! Let's see how this goes...
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Brentimous


I thought you did a great job with the legs. I just put in a bounce and added a bit to the moving arm.

And as an added bonus, here's that edited side view I never got around to posting.


WHAM

Quote from: Brentimous on Sat 19/12/2009 07:09:51
I thought you did a great job with the legs. I just put in a bounce and added a bit to the moving arm.

Can a lazy bum use your version in the game? This looks great! Your version is the kind of stuff I see in my head when I start working, but I'm not that crazed about animating, so I end up with what you saw in my earlier post.

Also: thanks for the positive comment! Feels nice to hear that I got something right.
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Brentimous

Go for it. You did all the major grunt work, I just added a few pixels.

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