How to display a second message without the first one dissapearing?

Started by MrCheminee, Sat 26/12/2009 21:51:33

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MrCheminee

Hello everybody, I probably just read over this, but I couldn't find it anywhere.

I would like to add a second message to my first one, like a punchline or something. I am using the SayAt command, but when I use a second SayAt command, the first one just disappears. Is there a way to display both messages, with the second one a few seconds later, in the 'SayAt'style?

Calin Leafshade

Why not have the second say message include the first message too?

so like

first message "Why did the chicken cross the road?"

second message "Why did the chicken cross the road? To get to the Big Blue Cup."

MrCheminee

Well I thought of that, but there are three reasons I didn't go with that.

1) The SayAt command shows the message for a few seconds related to the length of the message. Making the second message including the first would also make the duration longer.
2) The position of the second message is on an other side of the screen, maybe I could work around this if I knew how to include <Enter>'s to my message, so I could also shape the displayed text a bit, but sadly I don't...

3) I also want to use this later in the game when two different characters are completing eachothers sentences, so the second part should have an other color and a whole different location as well.

Dualnames

Quote from: MrCheminee on Sat 26/12/2009 21:51:33
Hello everybody, I probably just read over this, but I couldn't find it anywhere.

I would like to add a second message to my first one, like a punchline or something. I am using the SayAt command, but when I use a second SayAt command, the first one just disappears. Is there a way to display both messages, with the second one a few seconds later, in the 'SayAt'style?

Only by using cSay.Background or use an overlay based custom function to display speech.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

MrCheminee

I've worked it out with the overlay function, thank you!


Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Khris

Quote from: MrCheminee on Sat 26/12/2009 22:13:122) The position of the second message is on an other side of the screen, maybe I could work around this if I knew how to include <Enter>'s to my message, so I could also shape the displayed text a bit, but sadly I don't...

Quote from: manual[  Inserts a new line into the message 

MrCheminee


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