Dead Seven

Started by Virgil, Thu 11/02/2010 01:23:15

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Virgil



Dead Seven
by Virgil

Story

2048. Space exploration has been heavily privatized and the two leading companies, Lunar Corporation and Sky Industries, have already several bases on the Moon. The average citizen has been on a orbiting space station.

The DEAD Enterprise is the leader in software development, and has just released their latest flagship product: the Dead Seven Operating System.

Gameplay

Dead Seven is a hacking game, where you navigate through networks and complete objectives. At times you may be occasionally short on time, others you'll have to find clues to discover what you'll need to do. Everything takes place entirely within a GUI.

Screenshots




More Info

I don't plan for the game to very long, only a handful of missions at most. There is a story, but not much of one, something you can easily ignore. I plan on putting in an option to automatically skip cutscenes if you so choose.

The game runs at 800x600, and as previously mentioned is all within GUIs, so a lot of typing. There are specific commands (and a manual with them all) but I'm working on getting as much of it as seamless as possible so you don't get stuck. I hope to have it finished by the end of the month.

Progress

Story - 85%
Scripting - 65%
Music - 35%
Art - 90%

Arclight

Oh, neat! It's like an IF version of Uplink!

Virgil

I was playing Uplink when I thought of it, but this is much less clicky and more focused. Uplink is great though.

qptain Nemo

Um. To be honest I'd really change the color scheme. Grey and white isn't very hackeresque and inspiring. I'd go with varieties of black, green and/or blue. But that's just my taste. Take it into consideration or disredard it as you see fit.

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