1st Drop - Space Exploration, with a little help from Gravity..

Started by Technocrat, Fri 05/03/2010 02:06:58

Previous topic - Next topic

Technocrat


Right, I'm thoroughly sick of working on this game, so I've decided to wind it up ASAP and release what I've done so far, before I have to flee to country. So, with limited ado, my sales pitch for:

1st Drop - a gravity-assisted landing game.


This might remind a few people of a certain classic arcade game. Shameless plagiarism? Naaah, I take a good idea and add a few new things in. After all, why stick to just landing on the moon's surface, when there are so many other kinds of thankless tasks for astronauts to perform?



Search the rings of Saturn for the black boxes of less fortunate spacecraft



Rescue colonists before a robotic miner that thinks they look tasty gobbles them up


And...uhm...adventure!


Since I almost seem to now be able to finish a game in two months (improvement from finishing a game in never), this game will be out by the end of next week - whether it's tidy or not. It'll certainly be playable, but since I've cut down a lot of what it was originally going to be, it's more of another demonstration of what weird stuff I like to experiment with in AGS.


Jakerpot




Kweepa

Still waiting for Purity of the Surf II

Snake

Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

poc301

Ever played Space Taxi back in the day?  It was a gravity-based landing game too :)  Looks very intriguing.

Thanks,

BIll

m0ds

Looks like a lot of fun, and the graphics are awesome! I only have experience of the lander game in The Dig, and man was I awful at that! But I'll definitely give this a play. Good luck!

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Technocrat

Well, I'm certainly dead chuffed about how enthused people seem to be about this! I've just got a couple more levels to wind up before it's function, put the sound in, and deal with the final "menu" and score system, but it's nearly sorted.

Also, if anyone fancies giving this game a bit of a test-drive for me, I wouldn't be averse. At this stage, more in terms of balancing the difficulty - I think it's dead easy, my current testing minion (i.e. my younger brother) finds it inordinately difficult. If anyone's up for test-driving it, do drop me a PM!

Also, a boss battle:

DrWhite

Yeah! Yesterday I exhumed my old NES and played Dropzone, and today I find you´re doing this with AGS. And with boss-fights. Can´t wait to play it.

SMF spam blocked by CleanTalk