Sound Buffer/Sound Stuttering

Started by Calin Leafshade, Sun 11/10/2009 22:59:21

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Ryan Timothy B

Me as well.  McCarthy stutters during each room change on my 1.6GHz Quad Core laptop with what I imagine has onboard sound.

xenogia

Hi CJ, I sent you a PM with the url but I accidently sent it as (no subject).  Just thought I'd let you know.

xenogia

#22
Hi Chris just wondering if you got PM okay to test it out.  I did some interesting testing actually, under the latest development version of Wine for Linux I loaded the game up and there no stutters at all.  Is it something to do with DirectSound at all?  

As I had to choose WaveOut for the sound to play correctly on Linux due to Wine's incompatibility.  I might actually try WaveOut when I get home on my Windows machine.

EDIT: Back at home I figured out that the lower the resolution the less stuttering.  For example in McCarthy if you run it at 320x200 there is no stuttering at all.  Also Quest For Glory II Remake from AGD also stutters constantly.  Is this a Windows 7 thing I wonder.

2ND EDIT:  Well I tried my personal game on my girlfriends computer which is an AMD64 3800+/Win 7/Onboard Sound and it works fine.  My PC is a Q8200 with an Auzentech Prelude X-Fi.  My theory is that it could well and be how the game interacts with the drivers.  I know that the X-Fi drivers aren't the best which is a damn shame.

Pumaman

Yes I got your PM, thanks -- I haven't had a chance to test it out yet.
It must be sound driver-related if this problem only happens on some PC's, I'll see if I can reproduce it.

xenogia

Cheers, tell me if you need help testing it.

Mehrdad

I had  this problem too for "The Marionette "game(640*480- true color(dont remember good)).I have laptop 1.60 pentium IV -256 ram-64 memory graphic card.
My official site: http://www.pershaland.com/

uswin

Hi guys, i've faced the same problem before,
but it is solved now after i use .WAV sound files instead of reguler mp3 or ogg.

i don't know why .wav files worked and other format stutter.

Calin Leafshade

the other files require decoding before they can be played.

PCM wavs are essentially the raw sample data so it doesnt need decoding in any real sense.

I shouldve made the door sound in mccarthy a wav... nevermind..

xenogia

Realistically you could only use WAVS for small sound effects otherwise the game would be ridiculous in size.

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