Infection sprites - reboot

Started by WHAM, Wed 28/04/2010 21:13:47

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WHAM

Decided to do a redraw on this:


Using this sprite (which I was fairly pleased with) as a reference:


Ended up with this:


(All images are in 2x)

What say you? I'm not too worried about the front and back views, but the side views are a small concern. I want to keep the pose a bit stiff and not too dynamic, to keep it simple to animate, so even though I admit it might be good advice, please dont say I should have him in a more hunched posture. =)

All other critique is extremely welcome!

EDIT (added in the dead of night): Just spotted that the pants sleeves are different length in the side views than in the front and back views. Will fix this tomorrow.
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Ryan Timothy B

Definitely much better than the original stiff and vertically stretched version.

I don't really like the box on his back, especially in the Up view.  It seems awkward as though it's pushing into his neck.
His arm on the facing left view looks very scrawny compared to his bent arm.

Hueij

I like them. The only things I would do different is the pillow shading on his trousers and the way his feet are pointing in the up and down views. One of them is pointing straight at the viewer and the other one is at a 90 degrees angle.

WHAM

Ryan: The question becomes: which one of the side view arms looks better? Should I make the left view arm thicker? Or the right view arm thinner.

Hueih: The left foot resting at an angle was intentional. I thought it looked boring if they both looked symmetrical.
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Captain Ricco

quick hint
try to do what he is doing in the sideview

VERY unconfortable, i think the gun should be closer to the body, like pressing his shoulder, like it is in the front view
and his arm in the facing left view is really skinny

Hueij

Quote from: WHAM on Thu 29/04/2010 06:13:16
Ryan: The question becomes: which one of the side view arms looks better? Should I make the left view arm thicker? Or the right view arm thinner.

Hueih: The left foot resting at an angle was intentional. I thought it looked boring if they both looked symmetrical.
I would make the left arm thicker. After all, he is wearing a suit.

Xellie

Firstly, Love the look and idea you hav going here, WHAM.

Made a few suggestions in paintover below, yours on top, my changes on bottom. Did some radical changes to the backback, so feel free to ignore any / all.



Comments:
- Agree with other comments, the arm should definetely be thicker. Made it so. I think part of the reason why yours seemed thinner is the faded green shade you use as darkest color started to dissapear, so the arm in your original was actually thicker than it appeared.
- The backpack also troubled me, as there would be no freedom of head movement if it came so close up to the neck and helmet. I changed it to be smaller at the top, and figured that the cool details you have at the back are completely invisible from the sides. So I added those details and a bit of shading, just to break away from the 'big black box'. Since your arms and helmet reflect the way that the light falls on it, I figured the backpack should too.
- Also moved the details of the backpack (at the top) up a bit.
- Changed the breathing pipe so that it is lower to still connect to the smaller backpack.
- The viewplate on the side views was solid blue, but in the front it was clearly semi-transparent. Just changed the color from the side to add that extra bit of depth.
- Lastly, in the front view, I added a black to the mouthpiece to give it a bit more depth.
   

WHAM

Xellie: AWESOME!!!

That is all, nothing more to add.  :D
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Xellie

Quote from: WHAM on Thu 29/04/2010 11:43:37
Xellie: AWESOME!!!

That is all, nothing more to add.  :D

Cool man, hope it helps.
   

WHAM

Quote from: Xellie on Thu 29/04/2010 11:46:47

Cool man, hope it helps.

Oh, it will help! All I have to do now is to fix another small issue with the original sprites I just noticed: compare the height of the right hand in the front and the side views. I'll have to lower the right hand by a pixel or two in the side views.

Otherwise: Let the animating begin!
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Ryan Timothy B



He's missing an under shadow on that arm since it's bent up.  I also put a small kink in his elbow to try to show that it's bent and not straight as an arrow.
I like the new backpack edit, Xellie.

Xellie

Quote from: Ryan Timothy on Thu 29/04/2010 13:11:07
He's missing an under shadow on that arm since it's bent up.  I also put a small kink in his elbow to try to show that it's bent and not straight as an arrow.
I like the new backpack edit, Xellie.

Whoops. I knew there was something missing there... :) Thanx Ryan. Was thinking that maybe adding an even darker green would give the whole thing more depth? Especially for areas like under the arm. Your edit is sweet.

   

Brentimous

The gun looked like it needed to be much closer to his chest. Looking at it now, his arm is now too skinny/long, but hopefully it'll help. Also, I didn't add this, but on the front sprite there's a grey pouch connected to his belt that isn't shown on the side view.




WHAM

#13
Ahhh! The "grey pouch" is actually supposed to be the magazine of the gun, that... for... some strange reason does NOT show in the side views...

I may want to fix that!

EDIT: and as I started to look at it better, I spotted that the magazine is way too near the front of the gun!

BACK TO THE DRAWING BOARDS!!!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

Oldies:


The ones you guys imroved:


I took a bunch of stuff from most of the versions posted here. (The gun and backpack as the biggest improvements)
Ended up removing the wrinkles Xellie added to the shirt sleeve. Though they were cool, I broke in cold sweat just thinking about making them still look good when I animated the character to reach out to interact with an object.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Uku

Front view is kind of akward. i think instead holding gun strainght it should go diagonaly in front of him. They aim weapons down in combat so they wont shoot anyone by accident when gun would go off, but when traveling, it is easier to hold weapon with both arms slightly bent and weapon "on" you chest?

http://www.guzer.com/pictures/soldier_kitten.jpg
http://i.telegraph.co.uk/telegraph/multimedia/archive/00799/British-Soldier_799595c.jpg
http://www.gameguru.in/images/future-soldier-01.jpg

(Pardon for my lack of english grammar, its not my native language)
PS!sorry for my english.

Captain Ricco

im sorry man, i couldnt resist the temptation!

;D

Xellie

Quote from: Captain Ricco on Fri 30/04/2010 00:20:41
I'm sorry man, i couldnt resist the temptation!
;D

I'm talking 'bout Y-M-C-A!!! The village people get infected! LOL! Excellent, Rico!
   

Ryan Timothy B

Isn't it supposed to be the power rangers, especially with the yellow and pink having titties now.

Xellie

Quote from: Ryan Timothy on Fri 30/04/2010 00:45:26
Isn't it supposed to be the power rangers, especially with the yellow and pink having titties now.

Mighty-morphing Village People Power Rangers, then! :)
   

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