Infection sprites - reboot

Started by WHAM, Wed 28/04/2010 21:13:47

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Hueij

Hahaha... Some people have way too much time on their hands.  :=

WHAM

Quote from: Uku on Thu 29/04/2010 23:18:42
Front view is kind of akward. i think instead holding gun strainght it should go diagonaly in front of him. They aim weapons down in combat so they wont shoot anyone by accident when gun would go off, but when traveling, it is easier to hold weapon with both arms slightly bent and weapon "on" you chest?

This is ultimately true, but in the case of my game, there will be hardly any times when the characters will feel safe enough to let their guard down. The character is supposed to convey a bit stressed out and tense feel, to stay in theme with the game.

Also, Ricco: I love you man! That was awesome! "Go, Go, Infectionrangers! Dunnn, dunnnn, dundundundun!"
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WHAM

#22
Here's the first attempt at animating the down-walkcycle


EDIT: I had the individual frames here, but apparently I screwed something up. Removed as inaccurate.
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Saberteeth

#23
That looks very good. There is still room for improvement though, especially with the feet and the stiff pose. Did a quick edit to demonstrate:



- Edited legs a bit
- Made him 'drop' a bit more when stepping
- Altered shading on the legs
- Added a few pixels and changed some here and there

WHAM

Quote from: Saberteeth on Sat 01/05/2010 17:06:27
That looks very good. There is still room for improvement though, especially with the feet and the stiff pose. Did a quick edit to demonstrate:

- Edited legs a bit
- Made him 'drop' a bit more when stepping
- Altered shading on the legs
- Added a few pixels and changed some here and there

Very nice edit altogether, though I removed the little nod you had added to the head, from the final version. Apparently most people like it, but I think it makes the animation a bit too cartoony and / or makes the head look heavier than it is.

Thanks for the help, in any case!

I'll try to get the side views done today (Heck! Is it 1:30 am already!?) and post 'em up then.
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Xellie

   

Chicky

LOL this reminds me of Halo.

Fuck knows why, maybe the green. Awesome sprite tho, the knees are a little low of that front animation.

Saberteeth

#27
Quoteery nice edit altogether, though I removed the little nod you had added to the head, from the final version. Apparently most people like it, but I think it makes the animation a bit too cartoony and / or makes the head look heavier than it is.

Hm, I fail to see how the head bob would make the animation look more cartoony. I would imagine that due to his suit and helmet + backpack he'd have a bit of a heavier walkcycle than usual. Also, it's not only the head that moves down, it's the whole body due to the height difference when stepping:



Note the recoil and high-point frames of the animation. For a more realistic approach, the steps would be less exaggerated and the arm less rigid. It's your sprite however and you're free to do as you please with it. :)

EDIT: Couldn't help myself, had to tweak it just a little bit, I'm having a lot of fun animating it :):



-fixed the points where the body should be lower
-added moving rifle

Feel free to use it or not, had a blast making it. :P

Mr Flibble

I think it's okay without the head bob, considering that the rest of the body is properly moving up and down.
Ah! There is no emoticon for what I'm feeling!

DrewCCU

So far, i think Saberteeth has the best representation with his animation of it.  For future reference, try referencing videos from youtube.

http://www.youtube.com/watch?v=MkeI5-seOdU

It's not the best walking animation but videos like this will get you going in the right direction.
"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories."
-John Williams

WHAM

DREW CCU:

The downside with videos like this is, that they are limited to what the creator of the video has had in mind. I actually walk to a camera and check the movement of the feet from those, simplify a bit and go with that. I also found a tutorial about walkcycles and took some pointers from that (though I can't find it anymore).

SABERTEETH:

A nice edit, but I still don't see why the head needs to bob an extra pixel compared to the rest of the body. I also tried purposefully to keep the gun movement to a minimum, to show that the character is attempting to control his weapon, instead of just allowing it to swing from side to side, even a bit.


Also, here is the backview I made last night. Its a bit more crude than the front view, for now.



How do you guys make these GIF's? I use gickr.com, and it always makes the gif a bit too slow. I also used Gimp at one time, but it was too bothersome.
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Captain Ricco

that backview looks strange, like he has backwards knees

WHAM

Quote from: Captain Ricco on Sun 02/05/2010 15:53:38
that backview looks strange, like he has backwards knees

Yeah... I need to work around with the shading a bit to make it look more logical.
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WHAM



Here's another attempt at the back view. Did some fixing on the leg shades. Still need to fix the pockets and add a slight hand-movement.
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Xellie

Quote from: WHAM on Mon 03/05/2010 13:18:44
Here's another attempt at the back view. Did some fixing on the leg shades. Still need to fix the pockets and add a slight hand-movement.

Hey man. I think the extra shade definitely helps to show his knees bending. Speed just seem too fast though, but you'll probably get to that later...
   

WHAM

The Gif-creating website I use is either too slow or too fast, it seems.
In the game I can alter the animation speeds with AGS, so its not a biggie.
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Saberteeth

Use GraphicsGale, it's really good for gif animation. It's not freeware though, and the shareware version doesn't allow .gif export I think.

Sprite crit:

Very nice, I would add another darker shadow(I know you have the color on the sprite somewhere that's darker than the current shadow) for the darkest areas, like just below his butt and at the kneefolds.

Al_Ninio

Just a small design kink that's been irking me a bit - this kind of suit would not have a belt as it is usually (well. always) a one-piece suit. What would the belt be holding up, exactly?

WHAM

The belt has a small metal link (barely visible) that holds up the pouch on his left thigh. A similiar belt is used by other characters in the game, and they will have magazines, grenades and other small pouches and such attached to their belts.

Basically its a lightweight, standard utility belt.
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DutchMarco

He looks like he had trouble getttting out of bed this morning. Rsise the head a bit, make him stand up like a guy who's proud to be wearing a full-face mask, and a big piece of shooting iron. OK, maybe nopt that proud (queue stereotypes of hillbillies with guns), but more proud than this sloudching character, make his sergeant be proud of him (after a therapeutic - to said sergeant at least - yelling to).

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