The Journey Down: Over the Edge

Started by theo, Wed 18/08/2010 23:08:00

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tampie85

Congratz on releasing the game!

Ozzie

The graphics are truly amazing, the final cutscene was quite unexpected in its length and well done execution! But I agree, higher res would do the art more justice!
Also liked the soundtrack very much, was quite relaxing.
My only quibbles are directed towards the controls. It would have been nice to be able to leave locations instantly with a double-click on the exit. Instead, when you double-click, the game makes you wait until the character walked to the exit, which can be annoying when you just thought of something to take another look at. Also, Bwana walks really slow.

But anyway, the game was good entertainment, thanks! :)
Robot Porno,   Uh   Uh!

splat44

Interesting and easy game!

I am certainly looking to the sequel!

Well done!

frederic09

nice game ^^

i can't wait for the next chapter :D

oh and i found a "bug". If you've taken the fan, and after you look at the cash register, the fan reappers again on the room.

cianty

#24
Downloading right now. Can't wait to test this game! :)

EDIT: You can't load games. At least I can't.


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Illegal exception
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An exception 0xC0000094 occurred in ACWIN.EXE at EIP = 0x00483D9D ; program pointer is +220, ACI version 3.12.1074, gtags (1,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
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OK   
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ca. 70% completed

arj0n

Quote from: frederic09 on Fri 20/08/2010 11:01:21
oh and i found a "bug". If you've taken the fan, and after you look at the cash register, the fan reappers again on the room.
Darn, that's the bug we couldn't reproduce after we noticed we had
Spoiler
a hanging fan and a fan in the inventory...
[close]
Thanx.

theo

yep. We knew that one was lurking in the depths somewhere! it's fixed now though:)

regarding the double click on exit and possibility to abort an exit action, I couldn't agree more!  This would be a great fix. If someone could explain to me how to do this I'd gladly implement it and upload a new version with this fixed. It has bothered me a long time! I have learned a lot of basic scripting from working with this game but I haven't gotten that far yet. (I bet it isn't even complicated, I just haven't figured it out that's all...)

regarding the load issue, I have NO IDEA whatsoever is going on there. It seems to be working for people who are playing the game in general. Or have I managed to break it in the most recent release? Thanks for the heads up anyhow, I'll look it up!

Thanks again everyone!

Pinback

#27

Loved everything about this game, and just wanted to say I thought the graphics were charming and superb.
Forget high res! Old school rules man! In higher res I think it would lose that certain something...

Oh and congratulations Theo,  I recall you saying something earlier about monumentally underestimating the amount of work required for a game of this calibre- a situation I'm all to familiar with!
So yeah, congrats on making your vision come to life!

Chicky

What a lovely game! I'm really impressed with the animations and CU's! It's a shame about the sprite scaling but i'm sure with 2x AA (which my windows emulator doesn't support) It would look just fine. I've almost finished it! Will update when i've seen the end :)

arj0n

#29
Quote from: theo on Fri 20/08/2010 13:44:24
regarding the load issue, I have NO IDEA whatsoever is going on there. It seems to be working for people who are playing the game in general. Or have I managed to break it in the most recent release?
Theo, you did manage to break the newest version  :o  ;)
Tested and it turned out that in the newest version, downloaded at 20-aug-2010; 16:14 (zone: GMT+01), loading a save game makes the game crash...

Since I can't find the version number, here the filesize specs of jdags.exe:
Filesize jdags.exe as seen in windows explorer: 229,936Kb
Filesize right-click, properties on jdags.exe: Size: 224 MB (235,453,791 bytes)
Filesize right-click, properties on jdags.exe: Size on disk: 224 MB (235,453,791 bytes)

Another thing:
When using CTRL-V I can't read the popup text by any means...
Tried in full screen and several windowed modes.

Saurabh

my life is luins.. Ha ha  ;D

Can't wait for next episode  :P

theo

Thanks all!!

Arj0n. Did you by any chance try to load a saved game from the previous version of the game?
If you could please try to resave and reload with the new exe and drop me a line on how it works that would be much appreciated!

thanks!

Romeo


The game is up to expectations...It reminds me of the old Lucasarts games.
I loved the lighting effects

Thanks for sharing this game

arj0n

Quote from: theo on Sat 21/08/2010 11:25:13
Arj0n. Did you by any chance try to load a saved game from the previous version of the game?
If you could please try to resave and reload with the new exe and drop me a line on how it works that would be much appreciated!
thanks!
Yup, removed the old savegames.
To be sure I also tried this on a second pc.
Downloaded the game today [21-aug], removed the old savegames.
Saved the game and tried to load it: Game crashed [as expected  ;)].

Charity

This was amazing.  I did notice the issue with character scaling a little, but only for the first few minutes of playing.  After that it wasn't an issue.  Still, I think that these graphics would definitely look fine in high res, if you decide to go that route for the future.  That and a couple choppy animations that I would probably still count as a net improvement in a lesser game, a few missed capital letters, and maybe one or two other minor quibbles, are the only things I could really find to complain about in this game.

The art is beautiful, the music is atmospheric and cinematic, the characters have a ton of personality, and the puzzles fit the setting, even if some were a little straight forward.  I can't wait for the next Chapter, and given your attention to feedback in this thread, I expect it will be even better than this one.

theo

Thanks Lyaer! I think hires/lores doesn't really make a difference. What really matters to me is that i have a good workflow so things actually get done.

Arj0n. I've now managed to reproduce the bug. It only does this in a few selected rooms. I have no idea why those rooms should be more problematic than the other ones though. The whole savegame routine is sadly very much beyond my powers.

Where you are when loading doesn't matter apparently, what matters is what room you saved in. Very weird. If anyone has any clues regarding what might be wrong please drop me a line!

Jimbob

Congrats! Awesome little game. Was hoping it would be a bit longer, but its always nice to be able to finish something in one sitting at a reasonable pace. Great cutscenes and visuals, all the little incidental animations make a hella difference in the presentation of the settings. Lovely stuff.

As everyone else has said, I'm looking forward to the next part!
Current Project: A Hard Day's Knight

ZayanM

I really liked the style and atmosphere. Amazing presentation/production quality. Like others, looking forward to next part!

TheJBurger

Very cool game. It really does remind me of a lost LucasArts gem. The way you combine the overarching goal (the Edge), with great direction, backdrops (the City / Docks), and closeups, in addition to solid puzzle design, setup, and distinct character personalities--it really gives it that early 90s charm.

If I could make two minor suggestions:
- I couldn't find the "Docks" exit for the longest time. I had to go into the Hints & Tips thread to see that people were mentioning a completely different location which made me think I had missed something. Only then, I went back into the game after probably playing for ~ 1 hour and found the docks.
- A double-click/skip to destination option would be very nice.
Spoiler
The simple way is just to use the StartCutscene(); option in AGS then you can press ESCAPE to skip to each room.
[close]

Then one tiny, tiny bug:
Spoiler
- In the room where you see the plane from overhead, there is no walkbehind in the bottom left corner, meaning you can walk on top of the box there. This is right where you would go down to the room with the oil tap.
[close]

Excellent work. Good luck on the rest of the game!

Chicky

There is a hint about the docks in one of the dialogue lines iirc, that instantly made me search for it :)

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