Player say Ellipsis "..."

Started by TheJBurger, Wed 01/09/2010 00:52:11

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TheJBurger

As I understand it, currently in AGS, having the player say "..." is translated into a wait() command.

Is it possible to override this and have a player say in-game: "..."?

Calin Leafshade

you could use a custom font with the '.' as a different character.

Alternatively you could put spaces between the dots like . . .

ddq

Use cEgo.Say("&1 ...") as if you were assigning a voice line to it, but it goes by pretty quickly if you don't have an actual silent audio file. It's worked for me.

Wyz

I usually put a two spaces around the ellipsis; when the text is centred it will remain so.

Code: ags

player.Say(" ... ");
Life is like an adventure without the pixel hunts.

Mr Flibble

That's a brilliantly simple solution Wyz, I don't know why I never thought of it.
Ah! There is no emoticon for what I'm feeling!

Dualnames

Quote from: Mr Flibble on Sun 05/09/2010 02:50:16
That's a brilliantly simple solution Wyz, I don't know why I never thought of it.

Seconded. I have no idea why I never thought of it, instead I used ". . . ".  :)

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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