King's Quest II: Romancing the Stones Version 3.1

Started by AGD2, Sat 14/03/2009 19:11:27

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Igor Hardy

Hey, how did you manage to port the games to Mac? :o

AGD2

Ascovel: It's not a port, as such. The PC version of the game has been wrapped (similar to Cider) so that it's basically the same as running it under Wine, but without the need to dual boot. This way, it works out-of-the-box, so to speak. On Mac, you just need to drag the King's Quest I or II Game Application to your application folder. Once installed, you can run the game by clicking on the King's Quest I or II Application in the application folder.


Here's a full list of changes made to the latest versions of each King's Quest remake:


Quote
CHANGES TO KING'S QUEST I VERSION 4.1
-----------------------------------------------------
WARNING: GAME SPOILERS AHEAD

- Fixed: a bug that caused the invisibility ring's expiration message to appear during the end credits
- Fixed: the Magic Chest sometimes disappearing behind trees when killing the giant with the slingshot
- Fixed: a bug where Graham could eat the mushroom while invisible, despite being unable to find his mouth
- Fixed: graphics filters in the winsetup.exe program crashing the game
- Fixed: a crash when loading save-game files by double-clicking on them and then clicking restart
- Fixed: a bug where opening and closing the Restore GUI on the title screen caused the icon bar to appear
- Changed: the appearance of Graham's hair in the dialog portrait without his adventurer's hat
- Fixed: a bug where CTRL+Q and TAB could cause glitches after the Sorcerer freezes Graham.
- Changed: the way the dragon behaves when the protection spell expires within close proximity to it
- Changed: the 'drowning' death GUI picture to one of Graham kneeling when eating the mushroom too early
- Changed: the appearance of the hole in the base of the slingshot tree, making it more visible
- Changed: save-games to be saved in the game directory again, rather than in My Documents/My Saved Games
- Changed: the game's installer to use Inno Setup for better compression and performance
- Added: an Apple Mac port of the game
- Added: a checkbox to the installer asking whether the user wants to create a game desktop icon or not


Quote
CHANGES TO KING'S QUEST 2 VERSION  3.1
------------------------------------------------------
WARNING: GAME SPOILERS AHEAD

- Fixed: a crash on the title screen triggered by reloading the game in Vista and Windows 7 without Admin privileges
- Fixed: a crash when loading save-game files by double-clicking on them and then clicking restart
- Fixed: a bug where character and object tint/shade levels displayed incorrectly under Direct3D mode
- Fixed: potential freezing of the video stream in the introduction Magic Mirror movie sequence
- Fixed: a bug where the mouth icon became active in the final Cloud Spirit test instead of the arrow
- Fixed: a bug which made it possible to walk using the arrow keys when the walk icon was disabled
- Fixed: a bug when reading the bible which caused the wrong background frame to appear behind the page
- Fixed: graphics filters in the winsetup.exe program crashing the game
- Fixed: an oversight where the Count could appear during the swamp wolf ambush scene.
- Changed: the visibility of Graham and the seahorse as they near the fake wall in the Sharkee's realm
- Changed: the appearance of Graham's hair in the dialog portrait without his adventurer's hat
- Changed: save-games to be saved in the game directory again rather than in My Documents/My Saved Games
- Changed: the game's installer to use Inno Setup for better compression and performance
- Added: an Apple Mac port of the game
- Added: a checkbox to the installer asking whether the user wants to create a game desktop icon or not

Most importantly: If you're still running v3.0 of King's Quest II, you really should uninstall it and upgrade to v3.1 instead.  Version 3.0 had the potential to crash on the title screen in Windows Vista and Windows 7, due to the way Microsoft became more strict about privileges and file permissions. v3.1 resolves this issue so that both Admin and normal user accounts can run the game interchangeably.

Igor Hardy

Quote from: AGD2 on Tue 14/09/2010 05:10:41
Ascovel: It's not a port, as such. The PC version of the game has been wrapped (similar to Cider) so that it's basically the same as running it under Wine, but without the need to dual boot. This way, it works out-of-the-box, so to speak. On Mac, you just need to drag the King's Quest I or II Game Application to your application folder. Once installed, you can run the game by clicking on the King's Quest I or II Application in the application folder.

That's interesting. Did you develop that "wrapper" by yourself or is it some kind of public software that can be used for other AGS games too?

xenogia

I too would be interested in this technology.


AGD2

Quote from: Ascovel on Wed 15/09/2010 23:10:41
That's interesting. Did you develop that "wrapper" by yourself or is it some kind of public software that can be used for other AGS games too?

No, we didn't develop the wrapper. The games are using the CXZ wrapper/engine and any AGS game could make use of it. We received an offer from a guy who handled the conversion for us. You can find more information on CXZ here:

http://portingteam.com/category/news/cxznews/

Sughly

Looks great AGD2! Impressive list of updates there. Particularly in getting a Mac port, looks pretty interesting what you've done there... well done indeed!

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