Video not playing in Direct 3d 9 fullscreen mode!

Started by mode7, Thu 30/09/2010 14:58:53

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mode7

I'm using AGS 3.1, with a resolution of 800 x 600, 32bit color depth

I want a video (ogv) to be played at startup, which works fine in window mode and when switching to Direct Draw in Fullscreen.
But if i change it to D3d9 it won't show up in fullscreen mode.
Of course I could fix this by changing permanently to DD5 but it the game is very sprite heavy and starts to lag.

subspark

#1
Sorry to not answer your question, Mode7, but I'm still hanging out until the prevalent issue that "DirectX9 simply does not yet do what DD5 does." is being brought forward as a major development priority. I mean DirectX 9 mode doesn't even play our background animations properly. They pause, hop and skip, depending on what we're doing with our mouse modes. DX9 should really be doing everything DD5 can and more but better!

:=

In all fair honesty though, it seems very much so that DirectX 9 mode is roughly 55-65% functional right now in terms of all registered graphics features that were set for previous DD5 AGS versions. SO.. Please tell us you've got a surprise waiting for us on next release, Ceej! ;D

I'm just dying to switch our low-res game over to the ultimate would-be unbreakable DirectX 9 mode! Oi Oi Oi !! :D

Cheers,
Sparky!

Pumaman

Quote from: mode7 on Thu 30/09/2010 14:58:53
I want a video (ogv) to be played at startup, which works fine in window mode and when switching to Direct Draw in Fullscreen.
But if i change it to D3d9 it won't show up in fullscreen mode.

What happens? Do you get a blank screen, or an error message?

mode7

It just skips...
Strange thing it works on my laptop in fullscreen mode..
Maybe it's a resolution thing?

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