SOLVED: D3D full screen colour issue

Started by Sughly, Thu 18/11/2010 10:49:41

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Sughly

I'm hoping this isn't some stupid oversight on my behalf (which is always a possibility with my technical problems), but I'm getting a weird purplish tint over everything when I run the game full screen on D3D. Directdraw displays full screen normally at least, but D3D looks so much better! (minus the weird colour tint, of course) so I'd like to figure it out.

I'm using AGS 3.2 and thought of mentioning it in the 3.2 thread due to the talk of tinting issues going on between the two filters, but also didn't want to clutter it up if this particular issue is caused by my own idiocy...

Pumaman

I presume you don't get this tint with other non-AGS games?

Sughly

#2
Correct, my monitor's not dieing :)

I couldn't for the life of me figure how to get full screen caps so I just took photos heh. Hopefully you can see what I mean...



The direct draw screen represents the colours properly. D3D doesn't...

EDIT: Though it's obvious in the walls, I thought I'd add another pic that's closer and perhaps demonstrates colour difference better. You can see the tones of all the stuffed animals kind of go purplish in D3D...


Gilbert

Maybe it's with the settings of your graphics card driver?

Sughly

#4
Quote from: Gilbet V7000a on Mon 22/11/2010 01:39:51
Maybe it's with the settings of your graphics card driver?

*Siiiiigh* I told you it would be my fault. Well, after updating my drivers they're both purple, which leads me to realise something equally stupid - it's probably my monitor calibration software. Seems that before the d3d was ignoring the calibration. At least I think that's what it is. Going to recalibrate them now, I'm sure that will do.

Thanks guys. Sorry for my stupidity :(

EDIT: Well, it does seem to still be ignoring my spyder calibration on d3d full screen... if anyone's got experience with spyder's and know anything about solving this, feel free to let me know :'(

Ryan Timothy B

Quote from: Sughly on Mon 22/11/2010 01:32:07
I couldn't for the life of me figure how to get full screen caps so I just took photos heh. Hopefully you can see what I mean...
When you first create an AGS game, F12 is set to save screenshots. But it only works during non-blocking moments, unless you change the script. It saves it in the Saved game folder in your documents, but only one at a time and will overwrite any previous screenshot.

Or, the most obvious solution instead of taking an actual photo (which is actually quite funny), is the button conveniently located on your keyboard called: Print Screen. It doesn't print the screen like it sounds like it does, it instead captures a copy of the screen into the clipboard, which you can then paste into a graphical program.

:P

Khris

The only problem with the software method is that there's a big chance the two screenshots will look exactly alike, due to the same reason it is impossible to make a screenshot that shows your monitor settings.

So I'd say a camera is actually the only way to produce meaningful pictures for us.

Ryan Timothy B

Yeah I guess I should have read the whole thread. Anyway, print screen would actually then show that it is actually the monitor, not the software.. right? :P

Sughly

Those two methods also just take screens of what the game looks like in it's native resolution - I only had the problem when displaying full screen. Captures at full screen just come out with the native res and a bunch of black around it :P

subspark

I think the accidental shift in hue works better for your scene than the original. In your case, the particular effect made the colors (door, curtains) less fluorescent and easier to tolerate. I would go into photoshop and work that back in using the hue & saturation palette.

With all that purple wallpaper, it is very likely that the light bouncing around the room would affect *it* and the objects in the room that way.
Which is probably why it caught my eye more. Take it from a fellow artist man, playing with color temperature and hues can really help channel the message of your images... toward my eyeballs!  :o

Nice work in any case, Sughly.
Sparky.

Sughly

Yeah you could have a point there subspark, thanks for pointing that out. I've been well aware of all the purple and thinking on how that colour will bounce, but I've been staring at this bg for so damn long and made so many adjustments backwards and forwards that I just can't really tell any more ???. Considering you said that though I'll probably have to continue toying...

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