Change Customized Text Windows from in game.[S]

Started by Icey, Sat 12/02/2011 20:23:26

Previous topic - Next topic

Icey

I thought of making two text windows and when I went to edit the script I for got how to set a text gui from in the game.

I have 2 buttons on a gui to change between the 2 diffident text windows because they have a different design. If you click button 1 it changes to text GUI(ID:7) and if you click button 2 it changes to text GUI(ID:13)

I know it's very easy but I cant find it at all.

DoorKnobHandle

#1
This has to stop. I'm the last person to disrespect newcomers to AGS, to the community or to programming but you need a time-out. I've been pestered by your worthless posts and topics for the last months, and you just refuse to make ANY effort towards improving anything about your "contributions" here.

There are two options that I can think of right now: either you are suffering from a severe learning disease (or a similar illness), in which case you should let us know so we can help you while being aware of any special needs and I would, of course, apologize sincerely for my strong words. The other option, and more likely one at that, is that you are aged somewhere between 11 and 13 - in which case you are to young for these forums anyways (the age limit is 16, in cases were younger people are able to adapt there can be exceptions).

Sorry for playing the moderator here but his posts are making it increasingly hard to enjoy these forums and the community and I have been letting months pass by now in which no actions at all seem to have been taken (if there were personal messages they haven't achieved anything).

As far as this thread goes, I can't understand your problem. At all. I tried reading your post three times, it doesn't make any sense.

EDIT: Now that edited your post and I re-read it another three times, I think I know what you mean. Khris has answered.

Khris

Code: ags
  game.speech_text_gui = 7;


Studio3, how about, as a compromise, you post problems like this into a single thread rather than opening a new one for every trivial RTFM problem of yours?

Icey

This Khris.

I will just use this thread for all my problems then.

Also, I am not a newcomer to AGS I just seem a little lost when it comes to learning this stuff. You think I dont learn from this stuff? All these question that I have asked and got answers for I take down so I dont ask again. Only time there is a long talk over a question is when I ask how to make a RPG. And even with that I am getting better so before you come at me side ways again take it in to consideration that all this is a process for everyone and everyone learns at different speeds no matter what there learning or how long they have been learning it. People go to school and learn math but when they make it to high school it becomes tougher.Why you ask? Because it changes a lot from what you thought you knew.

Ags is the same way it keeps evolving and people keep making all sort of great plug-ins and stuff. Not only that but not everyone wants to make a adventure game with ags.

Point is it takes time to learn this stuff and it sure is not easy dkh.

DoorKnobHandle

Oh it isn't easy to learn AGS? I'm sure glad neither me nor anybody else had to go through the process. Some people want to make non-adventure games and plugins with AGS? Never knew that.

And I don't think you learn ANYTHING from any of your threads. Yes, you bug people until they are nice enough to just work FOR you and post their code, which you then - brainlessly - copy & paste. Then you experience more problems because a lot of code just CAN'T be copy & pasted like that, it's a couple more posts between the guy that was selfless enough to sacrifice themselves and you and then you have your inventory window or text window, your "RPG battlesystem" or your "multiplayer engine" sorted out. Then you uploaded some broken one room crap and call it a game.

The point is: you don't have to make thousands of threads and posts to improve, neither me nor anybody else had do to it to make games with AGS. Put a tiny amount of effort into ANYTHING and don't keep making other people work for you. Then you would have learned something.

Icey

I dont make people work for me & I find it upsetting that I still have to keep asking for help. But assure that I am learn alot.

DoorKnobHandle

I don't have the impression you learn anything but I can't ultimately judge that, I guess.

But yes, you DO make other people work for you, constantly. Ironically enough, this thread is a perfect example. There's a function you say you know exists but "can't remember it". Instead of putting a TINY LITTLE BIT of effort into it, open AGS, hit F1 and read the manual for like 5 minutes you instead open a thread and wait for somebody to respond after having done the work FOR you. That is what I mean, and it is strictly against the rules of the forum (for a good reason). This is why I'm immensely annoyed. For reference, I don't think you're a bad person.

Icey

I didnt finish reading what you said but as soon as I seen F1 I knew were you were going and this is why you think I'm a n00b.

Look, with a every thread that I open I ALWAYS check the manual sept it always fails me because I dont know everythings right names. I cant search Textbox when I am really looking for is a Text windows.

Khris

Just for fun I tried searching for "Textwindow".
Three hits, the first one is "Game / Global functions", and searching that for "Textwindow" immediately reveals SetTextWindowGUI(int gui);
The second one is Game variables, where searching for "textwindow" leads directly to game.speech_text_gui.

Since you called this thread "Change Customized Text Windows from in game." you did know what to search for.
So you're either lying or too stupid to type "textwindow" in a search box and hit enter it seems.

monkey0506

Come on guys, Studio3 is putting A PUZZLE in his game!! I MEAN, A PUZZLE!! Do you have ANY idea how HARD it is to put A PUZZLE into an ADVENTURE GAME? Take it easy.

To be completely fair to Studio3, I think a lot of people start out asking a lot of simple, stupid questions to one degree or another. The difference is that over time the frequency of those questions decreases as people learn not only how to use AGS itself, but how to use the supplied resources such as the manual, forums, and wiki more effectively. So this type of behaviour is not unheard of.

The problem, Studio3, is that based on the frequency and type of questions you are posting, it is extremely difficult for us to fathom that you are actually gleaning any information that isn't immediately falling out the other side of your head. I'm not trying to be rude to you, I'm simply trying to express what your actions look like to an outside observer.

You have set your sights on making a huge web-based MMORPG/adventure game/"cross-assault time battle"..and you do not have any concept of how to accomplish said task. Making a non-adventure game in AGS is not a trivial task. It requires a good grasp on both use of AGS as well as the AGS scripting language. You have neither of these things, so every time you need to add a new line of code you have to post again and ask how to shot web.

Your goals are completely unrealistic for someone who doesn't understand what they're doing or why they're doing it. If someone gives you a solution for a specific problem then learning from that solution does not mean, "Okay, so any time I need to do only this exact specific thing then this is exactly how I specifically do it". Learning from the solution means that you understand WHY the posted solution was given and WHAT it does. Furthermore it means that you understand that in not only the specific scenario you posted about, but in all similar scenarios, that a similar solution is viable.

Learning from a solution means that you are able to actually apply the solution to other situations yourself without having to be assisted. If you can't do that, then you haven't learned anything.

Your example about mathematics in high school is reasonably bunk simply because saying math gets "harder" is not a standardly quantifiable expression, it's a matter of opinion based on an individual's personal knowledge of the topic at hand. If by saying it gets harder you mean that new concepts are introduced that have their own rules in addition to the previously existing rules, then sure; but if that's your definition of something getting harder then your endeavours for your game project will be the single hardest thing you have ever tried to accomplish in your entire life..all 16 years of it..if you really are 16.

I really do hope you understand that this is not about flaming you or anything like that. The reason you're getting lectured like this is because you are failing to give any indication that you are learning anything from the solutions that other people have been so gracious as to provide to you.

However, @Khris: Do you really think that creating an entire Beginner's Forum sticky thread for "Dear Studio3, Please RTFM" would really be very effective when it's obvious that he's not actually understanding what we tell him anyway? I mean, how can we expect him to understand something so complex as the manual if he can't understand threads like this one properly?

I typed this up earlier but it failed to post coz of internet issues, but I saved the post. So taking account of some of the new posts..Studio3..do you really think that the purpose of the Search feature in..I don't know..the manual, the forums, the wiki, and hell why not, even Google with a search string starting with "site:adventuregamestudio.co.uk"..you think that all of those look for only exact matches against what AGS has built-in? REALLY?

By the way Studio3, I still think it's a really good idea that you put A PUZZLE in your game. I'm sure it will be the best game ever.

Khris

Quote from: monkey_05_06 on Sat 12/02/2011 23:37:22
However, @Khris: Do you really think that creating an entire Beginner's Forum sticky thread for "Dear Studio3, Please RTFM" would really be very effective when it's obvious that he's not actually understanding what we tell him anyway? I mean, how can we expect him to understand something so complex as the manual if he can't understand threads like this one properly?

I was just thinking that one thread isn't as annoying as several and can be more easily ignored.
Not a sticky, btw, just a plain old thread were Icey posts his "i can find x in the manual" and similar questions.

monkey0506

Geeze Khris, with a response like that I'm wondering whether you're any better at detecting sarcasm than Studio3. :D

Khris

 ::)

If that was sarcasm, what was the point?
Is my suggestion to keep posting in a single thread really worthy of a sarcastic reply?

I didn't expect sarcasm and didn't read it as such (which works fine), the usual pointers seem to be missing, too.
So please don't insult my intelligence.

Icey

I'm not stupid & at times I cant pick it up because when a person who is very VERY new to AGS and makes a mistake you go and play around with him/her. This very obvious when I look at my old post and most new peoples threads from time to time and some people tend to toy with other and victim is so clueless that they tend to think the other person is there pal or that there agreeing with them.

Now with that said from now on don't play that sarcasm stuff with me. :-\

I mean this is starting to get worse & worse. It's like when you all told me to read the forum rules.  I looked over it so much & yet still no one believed me. I at least spend 5 min looking though the manual. So do stop saying that I dont look through there :(

monkey0506

Just because something has a sarcastic tone doesn't mean it can't still be perfectly valid. I was mostly just being sarcastic in that context where I was talking about Studio3's grasp of the concepts when spread across several threads. I was being entirely serious in thinking that a singular thread might not serve its purposes well because that would easily lend itself to things going overlooked and/or forgotten, solutions getting crossed and mixed up, and it could make the entire thing a huge mess. Hence the point of threaded messaging boards. So despite the sarcasm (such as making the thread a sticky), I still hold that the point itself was valid. It wasn't an attempt to insult anyone's intelligence, I was simply questioning the effectiveness of the proposed singular thread.

Studio3, as for any sarcasm directed at you specifically, most users who have been around here for some time are very willing to go out of their way to legitimately help people. If one of us makes a mistake amongst ourselves and we should have known better, than a chuckle amongst us is not uncommon. However, we generally speaking don't carry that attitude over to new or inexperienced users.

The point at which we might is the same point at which people start to become frustrated with the user in question, as a way of hopefully helping to break the tension. Clearly from the responses in this thread, you are not going unnoticed, and you're getting a lot of negative attention. Despite any efforts you may be legitimately putting forward to help yourself in your AGS-related endeavours, those efforts translate very poorly when you constantly have to post new threads asking how to do extremely simple tasks. It's not to say that you're not trying, but just that whatever you might be doing clearly is not working.

So, Studio3, any sarcasm directed at you was actually more intended as a way of breaking the building tension than it was a malicious attack against you. At least on my part.

Icey

Oh, Ok. Well the only reason why I felt you attacked me is because of what khris said. But I am not mad anyone about telling me to look over the manual because I would have been left 2 years ago. But the whole point is I got it now.

monkey0506

#16
Oh thank heavens, he's got it now!!

You're welcome Khris, dkh, and everyone! He no longer needs to be told to look over the manual!!

;)

[/sarcasm (just for fun)]

Dualnames

1) Look up the manual
2) Search the forums
3) Repeat steps one and two with different keywords
4) Post in the forums.

And yes, there are people always here to help, but that doesn't give anyone the right for abuse.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14373.0

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14373.0

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14373.0

in case he misses the link   :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Khris

Studio3, how did you spend those 5 minutes looking at the manual?
Why didn't you search for "textwindow"? What did you look at?

I'll accept that you weren't lying, but then what other than "too stupid" would you call it if somebody can't find mentioned parts of the manual?

I've told you more than once that's it's a good idea to read the scripting reference in whole, top to bottom. It'll give you an idea where to look for commands without a concrete idea which word(s) to search for.

Have you done that? (It takes more than 5 minutes, btw.)

Knox

QuoteLook, with a every thread that I open I ALWAYS check the manual sept it always fails me because I dont know everythings right names. I cant search Textbox when I am really looking for is a Text windows

Well, in defense of Mr.Icey here, I'd have to say that sometimes, in certain cases, I've searched the manual myself and couldn't, honestly, find what I was looking for...only to find out later that what I was looking for actually had a different name...just for the simple fact that I was still pretty new to scripting + AGS.

...and Monkey is right on this though, that the behaviour of newbies posting lots of "simple" questions in rapid succession is quite common and does tend to die down eventually, as the newbies learn from those questions...I think of myself actually...I remember starting a gazillion threads at first  :-[

What I could suggest to you, Icey, is to perhaps invest in a "For Dummies" book on programming, like I did...the last thing you want to do is exasperate the people here who are really generous with their time, I mean they don't get paid for any of this (although in my opinion, a lot of them should get something!)...maybe you could take some classes on-line?...you'll be asking a lot less questions here, trust me.

Also, as another solution that can help, is that for every question from you that people here judge "simple" and tiresome, if you want an answer, you'd have to either:

a) pay that person a "x"amount of $ for the answer
b) return the favor in some other way (art, "bitch" work, polishing their shoes, etc)

Im sure if you had to pay for every answer, there'd be a lot less of them!


*ps:
Ive said it before and Ill say it again: Khris, you really need to get a "donate" button on your signature. Just do it, dammit.
--All that is necessary for evil to triumph is for good men to do nothing.

SMF spam blocked by CleanTalk