System.HardwareAcceleration vs. Direct3D

Started by Monsieur OUXX, Wed 16/03/2011 10:38:02

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Monsieur OUXX

When the player selects Direct3D, is "System.HardwareAcceleration" always true?

...and...

When the player selects DirectDraw5, is "System.HardwareAcceleration" always false?

 

Dualnames

Yes, but I can assume you've already read that in the manual.  :-\
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Monsieur OUXX

#2
Quote from: Dualnames on Wed 16/03/2011 16:57:43
but I can assume you've already read that in the manual.  :-\

Dualnames you troll!
The reason why I'm asking is because I wasn't 100% sure after reading the manual :

[Excerpt for "System.HardwareAcceleration"]
Quote
Returns whether the game is running with hardware acceleration (eg. Direct3D).

Direct3D is just an interface to 3D rendering. Also, using the Directx5 interface to display sprites wouldn't necessarily mean that you compouter doesn't have any hardware acceleration features.
Thanks for confirming that the property's value exactly maps the choice of the user in the setup window.
=> SOLVED
 

Pumaman

Yes, while you're correct that technically speaking even DirectDraw 5 uses some hardware acceleration features, this property is referring to whether the main rendering loop is hardware accelerated, which is the case with D3D.

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