Low Resolution and Torso Twist

Started by Calin Leafshade, Thu 07/04/2011 01:12:30

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Calin Leafshade

So i decided today that i would work on my spriting/walk cycles and i drew this little fella:



then i thought i would try and give him some torso twist and made:



I kinda prefer it without the torso twist.

Is this just because I suck at torso twist or is it impossible to do at this resolution with acceptable results?

(Also general C&C is welcome)

Scavenger

Let's 'ave a go, then. Just a quick paintover.



The problem was, the movement of the twist was too subtle. With low resolutions, you don't have the luxury of subtle movements, you have to make every pixel count. If you want his body to twist, it must twist a fair bit, and still have smooth movement. It also looked wrong the way you did it because you were changing too much with too few frames. It lead to it flashing and not animating correctly. You also only had it on one side of the walk, so he was just moving his body on one leg, then staying still the other. x3

Even at low resolutions, you gotta ease in and out the movements, and make sure it animates correctly. It was okay without, but with a little extra, the animation can really be pleasing, rather than functional.

Jim Reed

Yeah, Scav knows his stuff, I would just like to add that the arms are at their widest one frame after the foot touches the ground with the heel; ie. when the whole foot connects with the ground. It's a common mistake in walkcycles. They're just hanging like those clock thingies (pendelums?) so they should show some inertia. Just swing something heavy on a rope, you'll get my meaning. That could be also be applied to the hands, but I doubt it's possible to do here, because of the small resolution.

On a whole the character looks pretty good. I like it!

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