A Hard Day's Knight - Alpha download available! (28/5/13)

Started by Jimbob, Sat 07/08/2010 19:04:49

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Jimbob



While making sync::routine, I wanted to make something a bit light hearted as I realised I was lot more comfortable writing in that sort of environment. A Hard Day's Knight follows a young knight as he attempts to join the battlefield, deal with the horrors of war, and try and end the conflict for good (trust me, it's still light-hearted).

Expect lots of entertaining characters, chess puzzles (!), love and peace and war and several costume changes...

Progress - Last updated 27-05-13
Design: 95%
Coding: 85%
Backgrounds: 95%
Sprites: 85%
Sound: 5%
Music: 50%

Release 2013?...



Alpha build right here (see latest post for details)
Current Project: A Hard Day's Knight

kconan

  This looks like fun, the graphics remind me of the old Bruce Lee game.  Congrats on releasing sync::routine (I'll check it out soon), and good luck on making this one.

Jimbob



Bit of an update. Got the first few rooms working in succession with just animations really to spice it up.
Thing is, I also want to spice up the chess puzzle a little bit so if anyone thinks they'd be a dab hand at designing a few chess layouts (I know what the puzzle needs to entail, but I want it to be a little bit more interesting than the one I've put in as a temp thing).

Also, if any musician is interested, PM me and I can talk about a few of the key tracks I'm looking for.

Also, c'mon! I need a better name! :)
Current Project: A Hard Day's Knight

tzachs

This looks like it's gonna be fun!

As for title suggestion, how about "Good knight"?

Derrick Freeland

Great theme for an adventure game.  The obvious choices are 'Black Knight' and 'White Knight', but you probably already thought of those, and they're very generic.  I'm guessing that the two sides of the conflict are black and white, and since it sounds like the main character might end up somewhere in the middle at some point in the game you could call it:  'Black Knight:White Knight', or 'The Middle Knight' ( :-\ these are lame, I know, but you get the general idea.  Something about middle or balance.)  Anyway, great looking game so far.

GreenBoy

Quote from: tzachs on Sat 28/08/2010 11:02:18
"Good knight"
Sweet Prince.

Also the game looks very interesting, a bit different to the typical adventure game.

bicilotti


May be interested in the chess puzzling part. See you on #IRC to talk about that.

Very promising production.

Jimbob



Just a quick update. On its way still. Maybe not end 2010 and more start 2011 but carrying on regardless.
Room 4 out of 6 is operational, with about half the puzzles coded in so far. Then a slap of polish and it should be presentable :).
May be looking for a musician soon, looking for a midi soundtrack most likely, depends what I can conjure up myself.
Current Project: A Hard Day's Knight

Igor Hardy

#8
A Hardy Dev's Knight!?

Be prepared for a letter from my lawyers!

But seriously, I love the visual style - especially the character design.

Jimbob


Merry Christmas from the White Knight!
Current Project: A Hard Day's Knight

Chicky

Merry X-mas to you too Jimbob! This is looking wonderfully cute, a very interesting concept.

Matti

Very cute indeed. Good luck with it!

Jimbob

Started work on this again... all of the main characters have been designed and sprited (apart from the queens - tricky minxes they are). Also started adding more detail to the rooms to make it look a bit more interesting (compare to original screen in OP):



I feel like I could get a barebones game done in a couple of weeks after this spurt, but an actual release? Who knows...
Current Project: A Hard Day's Knight

Icey

If your still looking for a name how about

The brave knight or the little brave knight.

deadsuperhero

I personally love "A Hard Day's Knight".

Now I can't get the Beatles song out of my head.  :=
The fediverse needs great indie game developers! Find me there!

Jimbob

The game now has an intro of some description!

Current Project: A Hard Day's Knight

LostTrainDude

I'm not a chess player, well, to be sincere, I don't like it very much :P
But I'll definitely look at this when it's done :)
Keep up the good work.

Wasn't "A Hard Day's Knight" the subtitle of the Amiga game: Moonstone?
I don't want to criticize, since I love this name :D
If it refers to that game, well, bonus! :D
"We do not stop playing because we grow old, we grow old because we stop playing."

Jimbob

#17
I may have subliminally grabbed that from my sub-conscious, but not intentionally.

In new news, I'm aiming to have a decent build ready for AdventureX (which I'm going to try and wander along to), which means I'm back to working on it. Woo!

I've got a few chess puzzles designed, but coding them is probably going to take a backseat to getting the structure of the rest of the game sorted. At the moment, I have just one final room to draw! I've also taken the executive decision to put carefully selected Beatles midis as my background music for the public build; at the moment it works quite well, but some modifications to the arrangements probably need to be made if I were to stick with it.

Have to finish with a screenie of something, otherwise Darth will probably lock the thread. I'm working on it! Right now! I assure you!


UPDATE 08/10/12:
Massive amounts of progress!

A lot of it is dialogue and coding wise, so no extra shots (I have finished the background for the final area, but I'll leave that to be discovered).
I also think I've figured out how I'm going to do the chess puzzles, although they will not be the focus, and there will be a way around for those not that way inclined. That's the only major barrier to completion, and I think the end is in sight!

Furthermore, in a strange bout of insanity, instead of a walkthrough, there will be a short story attachment with the game that works in the same way.
While I hadn't touched the AGS files in about ten months, I had started writing the story separately straight into a Word document. It has helped me shape the game and puzzles quite a bit, and there will be plenty of additional bits not in the 'walkthrough' that you'll have to play with to find out.

I don't know why this 'short' game as taken me as long as it has, but it will definitely be finished!
When?

I haven't a donkey's...

The next one will be a one room, two (maybe three-ish) character affair... because after finding that coding six rooms and twenty characters takes this long, I need to try something different...
Current Project: A Hard Day's Knight

Jimbob

Happy new year people!

I have updated/tidied up the original post and am working really hard to get this in a releasable format, I can't let it get to three years!
Also, some information is in the previous post, but I didn't bump it at the time...
Current Project: A Hard Day's Knight

bicilotti

Quote from: Jimbob on Tue 01/01/2013 17:31:52
Happy new year people!

I have updated/tidied up the original post and am working really hard to get this in a releasable format, I can't let it get to three years!
Also, some information is in the previous post, but I didn't bump it at the time...

Über happy to see this update! Go go go Jimmy!

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