the Journey Down development blog

Started by theo, Mon 21/03/2011 10:03:12

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Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Calin Leafshade

Your blog notes that you have made AGS 720p compatible.

Doesnt the license under which AGS was released require you to release those source changes to the public?

Dualnames

Quote from: Calin Leafshade on Tue 28/06/2011 22:02:03
Your blog notes that you have made AGS 720p compatible.

Doesnt the license under which AGS was released require you to release those source changes to the public?

It doesn't say when. So he can release the game as a showcase and then release the Modified AGS Engine.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

theo

#43
Armageddon: Hey thanks for the detailed feedback, it's appreciated! The model however is basically set in stone by now though. But we have done some hair-tweaks and worked on his pose to make it more curved etc. Don't worry about the jaggedness of his hair now, it's smoother once we do the real render. Also the lighting is still kind of lame.



mode7 and Dualnames: Thank you! We're very glad to have landed in a style so close to that which we had on the 2d characters. It's basically the same look, but with higher res and wayyyyyyyyyyyyy better animation :)

Calin: We certainly intend to release any line of code that may be of interest to other AGS developers. I need to warn you though, we are building everything very JDHD specific. As I hinted about earlier - we are not interested in any form of backward compatibility whatsoever. The only thing our new version of the AGS editor is built for, is loading and running JDHD, and the only purpose of our acwin.exe is to run JDHD at our desired resolution, with our desired settings.

Also, when I say 720p compatible, all I mean so far is that the editor works with a 720p game canvas and that we can initialize the game in 720p. This looks gorgeous on a widescreen monitor and works great, but since we still haven't had the time to implement any form of letterboxing, it's still all bonkers stretched on a 4:3 screen. But this will come in due time :)

So again, we will share all "tech" we develop for JDHD but I need to stress that it may be tricky for other developers to simply "one click" apply it to their own projects.



A peek into our awesome version of the AGS editor.

Igor Hardy

#44
Hey, great news about the 720p and Bwana's 3D model looks stunning and very close to the original.

I bet your biggest challenge will be using the 3D characters in the major cutscenes with all those close-ups and exaggerated facial expressions.

Daniel Thomas

You guys are doing some amazing works!
The model looks great!
Check out The Journey of Iesir Demo | Freelance artist, check out my Portfolio

Darkdan

Bwana looks great.

I was afraid of a loss of life by switching to 3D but the pose of that still image is very natural.  :o

theo

Ascovel: Yes, that will no doubts be a challenge! Thanks for cheering us on :)

zyndikate and Darkdan: Thank you! I'm glad I'm not the only one thinking that we are keeping this in style!

Btw, the custom resolution tech we've integrated in AGS can now be poked at by anyone who's interested, read more about that here.


theo

Here's a fresh look at what Kito, our chunky sidekick looks like in 3D!



Hope you like how he came out. Also, check out the devblog to read up on some of the roots of the artwork in TJD!
I'm hoping to make a little series of posts about the artistic origins, and the one I posted yesterday, is the first of what will hopefully be a collection of such posts.

Note to moderators: I realize I should create a GIP thread for this instead. Will do so as soon as we have a couple of solid screens to decorate it with.

Armageddon

Wow that looks better than Bwana! The skin could use a few more tones. And hit shirt doesn't look the same.

Kooky123

Long time lurker here! This game looks amazing!! :o

I really hope you can release the 720p for the community too, and that someone else here can re-integrate that to AGS so its available to everyone in a generic sense (and not just JDHD specific!).

Congrats, following WITH GREAT interest!! :o ;D

Sughly

As always Theo loving all the updates. Really can't wait to see how these new models look walking around in pretty 720p with all their funky new animations.

theo

Armageddon: Yeah, I know he's a bit flat here. This is just a viewport look at Kito, and not a render. Once we put him in our render scene he'll get a wider range of lighting, I promise :) Glad you like the look of him anyhow!

Kooky123: Thanks for the kind words! If you're a bit of a hacker, you can download the "custom resolution" version of AGS from: https://gitorious.org/skygoblinags/. Whether this stuff will ever become an official part of AGS though, is anybody's guess.

Sughly: I can promise you that it's looking great :) I don't know if we'll be able to keep them all, but right now Bwana has over 10 different talk animations to act out his dialog with. It's awesome seeing him ooze of emotion that way! Only heavy part is actually implementing them all. There are SO MANY lines of dialog I feel faint just thinking about it, heh.

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