The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

Previous topic - Next topic

WHAM


-----

ERROR 001: Input too complex (auto simplification in progress)
> Tell man you are injured and confused. Ask for water. Think about surroundings & intensions & goal

You: "Sorry buddy, I... I'm a bit messed up, I... My head's a mess and I hurt pretty bad!"
The man gives you an inquisitive look and then gives a solemn nod.

You: "Can I have some water... to drink..."
Man: "Not unless you want salt water. I've already taken two swims in it and it's mostly seawater."
The man looks a little frustrated and glances at the pool of water, giving a tired shrug.

ERROR: Unknown syntax: "Think"
ERROR: Unable to "Think" - Player input required to "Think"



Trivia: You can regain HP temporarily through the use of painkillers and medical supplies. To recover health completely, you need time to sleep and recover, for which you don't have much time right now.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ryan Timothy B

> Walk to machine to the west and examine it.

WHAM


-----

> Walk to machine to the west and examine it

You stand up and begin to hobble west, towards the machine. The man stops you.
Man: "Hey! CONCENTRATE! We don't have time for any shenanigans right now, okay? Which way out of here? If you don't know, you're wasting my time, man!"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

TomatoesInTheHead

> Tell him you're pretty sure we should go west

WHAM


-----

> Tell him you're pretty sure we should go west

You: "I'm pretty sure we shoud go THAT way"

The man walks with you towards the west end of the hall, he stops near the door.
There is a metal door to the WEST. The text on the door says 'Drain Network'. There is also a large machine and two large metal panels with heavy padlocks on them. The machine emits an electic humming noise and judging by the sound there is some heavy machinery running behind the two locked metal panels.

Man: "Okay, so there's a way through the saltwater drains? Where are we headed from there? Or is there a way all the way to the maintenance bay?"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak


Armageddon

>Pull the piece of glass out of your pocket and with the hand it's in reach to the top of the machine take the glass down from the top of the machine and pretend it's a key to the door, but then trip and drop it in the water, tell the man to get it, when he jumps in grab his gun. :D

WHAM

#107

-----

> examine machine

You examine the machine. The machinery itself is hidden away behind solid metal panels, but the controls are visible. The controls consist of two large red metal wheels, numbered 1 and 2. in addition, there are three buttons labelled "A", "B" and "C", as well as a switch "D", which is currently in the "off" position. There is also a large red button with the words "emergency stop" written on its label.

The machinery looks like it has been down here for a while, there are some signs of early corrosion on the metal.

The man ogles the door impatiently.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Jonez

> Unscrew the left red wheel

I bet the door is locked anyway.

Ryan Timothy B

Forget the machine for now. We need to learn what it does first.

> Proceed to the door and head through if it's unlocked.

WHAM


-----

> examine machine

You turn the wheel the only way it will turn: clockwise. It turns for two and a hald turns and then stops.
You hear a distinct change in the hum of the machinery, as if it was now running slower. An echoing clanking noise can be heard from the west, and you hear the distant sound of rushing water.



Man: "What does that thing even do? Some sort of pump? You sure you should be doing that?"
You feel a little annoyed by the way the man keeps asking so many  questions.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

kconan

> Tell man to shut his "question hole", and deliver a Three Stooges style bonk to the head

WHAM


-----

> Tell man to shut his "question hole", and deliver a Three Stooges style bonk to the head

You snap back at the man.
You: "Oh shut up already!"

You take a step and raise your hand in preparation for the "bonk", but the man waves the pistol around to dissuage you.

Man: "Hey! Last warning buddy! No tricks or I WILL put some holes in you! Waste my time for one second and I will either shoot you, or just leave you down here to drown! Your choise, asshole!"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Babar

#113
>Take off your pants, and tie closed the legs and the waist so that it is somewhat airtight.

Edit: Added the ">" so WHAM won't kill me :O
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

WHAM


-----

> Take off your pants, and tie closed the legs and the waist so that it is somewhat airtight

You begin to manhandle your trousers. Just as you begin to unbuckle your belt you realize that the pants are full of holes and tears from your earlier encounter with a certain pane of thick glass. You ponder for a moment if you could create a flotation device out of your pants, but realize that this is a futile effort and opt to keep your pants on, as covering up your pride (and joy), is about the only thing they are currently good for. Oh, and the pants have pockets! It's REALLY hard to carry important stuff like shards of glass and cracked rungs with straps of... your... pants... tied to them...

Heck!

While you were absent-mindedly examining your trousers and fondling your belt buckle, it seems that the strange man has left the area through the door, taking your loved (though AIDS infested, but you're okay with that, you can forgive) gun with you.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Tabata

> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)

(which means not to open it!)

WHAM

I understood the part about turning the wheel back to its original setting, but I didn't understand the rest.
Sorry, could you try to explain that a little better?
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Tabata

#117
If the water comes in the passage behind the door when we turn the wheel back, we get rid of the other one.
But we didn't open the door before we turned the wheel, so I don't know about that.
So I only want to check it out by the sound, if the water came back.
Because if the water is there and we open the door  :P


Edit:
Sorry, for my bad english - if it still sounds too confused I really wouldn't mind if you leave it and wait for the next post to go on  :-X

WHAM


-----

> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)

You turn the wheel back to its original position (counter-clockwise). The distant sound of rushing water stops, and the machinery begins to hum a little louder than before. You also hear an extremely loud metallic clank from the west. Other than that, there is no visible effect.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Tabata

Was the "clank"-sound like from a metal-piece that has been hit against the door, or like a bulkhead that has been shut a drain?

SMF spam blocked by CleanTalk