Murran Chronicles 3: Lifedrinker of Landsdowne *Update - Following Freeware*

Started by poc301, Mon 26/09/2011 17:57:41

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poc301

The Murran Chronicles: Episode 3 - Lifedrinker of Landsdowne





After three years of development, the latest chapter in the Murran Chronicles series is finally out!



*UPDATE* - Lifedrinker was reviewed and recommended in September 2011 Following Freeware on Adventure Gamers.com : Link - http://www.adventuregamers.com/article/id,1375/p,2



Game Download Link (120mb):
Click Here To Download!




Plot/Storyline
-------------------

Shortly after your adventure with the mystery in Montana, you are given a case involving mysterious deaths in Landsdowne, Massachusetts. The bodies of two men in their early twenties have been found recently, and according to local authorities both dead men looked to be in their seventies when their bodies were found. There is no explanation as both men were thought to be healthy, and in the prime of their lives. Add to this the odd reports of a pack of strange animals roaming the town at night, and you have your work cut out for you. Is there some sort of vampire creature on the loose as some of the town rumors suggest? What is behind the rumors of odd goat-like creatures that have been seen after nightfall? Are the two related? You are thrown into the midst of an age long battle between good and evil as you investigate the case of the Life Drinker of Landsdowne.
 
About The Game
------------------------

Life Drinker of Landsdowne is in 640x480 resolution, running in Hi-Color mode.   This game is more than twice as long as the second game, and contains much more content, many more characters: some with dynamic locations, and 3 different endings depending on the paths and choices you make as the player.  

This third game in the series is the first to not feature the police cruiser as your primary mode of transportation.  Dust off those walking shoes, there is much to see in the town of Landsdowne.

This game will also feature something new to the Murran Chronicles: day and night cycles.  Explore the town during the day, and return to places as night for a whole new look at them.  

Specs:

Total Playable/Interactable Rooms : 45 (More than 1/2 of them with Day/Night versions)
Additional cutscene/other Rooms : 23
In-game specs
------------------



Screenshots:








Download Link (120mb) :
Click Here To Download!




Thanks,

Bill

sthomannch

Hey, cool! I'm downloading it and can't wait to play...

Igor Hardy


Cogliostro


Congratulations on finishing!  Downloading now!

- Cogliostro
"First things first, but not necessarily in that order." - Dr. Who

arj0n


poc301

Thanks everyone :)  I hope you guys enjoy playing it, it is a pretty in-depth game.

-Bill


Saurabh

Just started playing, seems like another good story from you.

david

Hey Bill,

so finally it is up and ready to play for everybody  :D
CONGRATULATIONS

and folks I really highly recommend this game, it is a MUST PLAY till the end without stopping
Even more The more you play the better the whole game appears, not appears but IS
enjoy it like I enjoyed it testing it

poc301

Thanks to all the testers who helped out :)

Also, I just uploaded a new version (1.01) to the server.  It turns out when I spell-checked the game, it put in MS Word apostrophes in some of the scenes in the end-game-credits.  Since AGS (or at least the version I used) can't parse these, they show up as squares in the text.

v1.01 has replaced these MS Word apostrophes with standard text apostrophes.  No more blocks in the text.

It also removed the defeated bad guy who is still there in the end-credits if you play through through on the "good" or "mediocre" endings.

No other content or gameplay change, so it isn't super-urgent if you've already downloaded the initial release v1.0.

-Bill

srnickolas

Nice game so far!I came across a bug though and dont kmow if i can manage:

Spoiler
So after i killed the green dude when i escaped from my cell(used telekinisis on crates) the bad dark elf appeared(cant seem to remember her name) and a battle starts,if i use telekinisis on the chunk of rock on the ground, game says with a message to me that i tossed the rock back to vaector...and i wait with the clock icon without anything happening.This also happens if i use telekinisis on the rock before i kill the hobgoblin.Seems like the rock is used later or do i have to use the rock to pass the elf and so i am at a bug-dead point?
[close]

srnickolas

Also i forgot to mention i am using the 1.0 version!

Leon

Congrats finishing this one. I enjoyed it.
Ultimate Game Solutions - Because there is a solution for everything

poc301

#13
Quote from: srnickolas on Tue 27/09/2011 17:23:45
Nice game so far!I came across a bug though and dont kmow if i can manage:

Spoiler
So after i killed the green dude when i escaped from my cell(used telekinisis on crates) the bad dark elf appeared(cant seem to remember her name) and a battle starts,if i use telekinisis on the chunk of rock on the ground, game says with a message to me that i tossed the rock back to vaector...and i wait with the clock icon without anything happening.This also happens if i use telekinisis on the rock before i kill the hobgoblin.Seems like the rock is used later or do i have to use the rock to pass the elf and so i am at a bug-dead point?
[close]

WOW!  You found something that the testers and I both missed.  I will fix that, thanks for the heads-up.

It, unfortunately, is not the problem here.  That thing you mentioned in the spoiler text above, is actually for later in the game.

For this encounter, you're thinking the right way.

Hint :
Spoiler
Use a different spell on the elf.
[close]

Blatant spoiler:
Spoiler
Teleport into her.  2 bodies can't occupy the same space.  Splat!
[close]



**EDIT**  -  I just put version 1.10 up on my server.  You can no longer click the rock before you're supposed to, which eliminates the bug.



Thanks!

Bill

srnickolas

Ok,thanks for the info finished the game!Really enjoyed,just a question i am curious:

Spoiler
so i guess i got the good ending cause i talked to the goats,but there is an alternative one,as we are informed at the end.At one point in the cave the satyr informed of an instrument that he layed in the music store as a trap for ken.I replayed the game via a savegame,just to see what kind of trap that was.But as my regular game i just refused to help the satyr-dude and he left and i just continued to have the instrument in my inventory,so i just continued my regular game witch was without the instrument.Has the alternative ending anything to do with the instrument?   Also is the good ending this:In the end the queen announced me faery friend cause i helped the pooka and i saw some "backstage" scenes of the game.
[close]

srnickolas

Also forgot to mention two little bugs not serious though :

Spoiler
a)if you ask in the first act the punk dude in the music store about rumors one of the posible Answers is that strange lights are in the garden behind the pub and ken writes it in the notes.Later in the night ken sees the a light by the fountain and also makes a note...so in the laptop there is exactly the same note about the strange lights two times.b)after you talk to the satyr if you leave and get back to the same room the dialogue repeates itself(without the satyr).
[close]

poc301

Quote from: srnickolas on Tue 27/09/2011 19:11:39
Also forgot to mention two little bugs not serious though :

Spoiler
a)if you ask in the first act the punk dude in the music store about rumors one of the posible Answers is that strange lights are in the garden behind the pub and ken writes it in the notes.Later in the night ken sees the a light by the fountain and also makes a note...so in the laptop there is exactly the same note about the strange lights two times.b)after you talk to the satyr if you leave and get back to the same room the dialogue repeates itself(without the satyr).
[close]

Thanks for the heads-up.  I will fix the dual-note issue on the next release of the game.  I already fixed the repeating dialogue issue with the most recent incarnation.  Its amazing how little things make it though the beta testing, especially with the super-thorough job the team did. 

Thanks!

-Bill

poc301

Quote from: srnickolas on Tue 27/09/2011 18:54:07
Ok,thanks for the info finished the game!Really enjoyed,just a question i am curious:

Spoiler
so i guess i got the good ending cause i talked to the goats,but there is an alternative one,as we are informed at the end.At one point in the cave the satyr informed of an instrument that he layed in the music store as a trap for ken.I replayed the game via a savegame,just to see what kind of trap that was.But as my regular game i just refused to help the satyr-dude and he left and i just continued to have the instrument in my inventory,so i just continued my regular game witch was without the instrument.Has the alternative ending anything to do with the instrument?   Also is the good ending this:In the end the queen announced me faery friend cause i helped the pooka and i saw some "backstage" scenes of the game.
[close]

The ending credits sequence is the same no matter which ending you play.  It is just something different from the normal "credits-rolling" screen :)  The "instrument" is just to add additional clarification to the bad guys.  It is also a Leisure Suit Larry reference :)

The 3 endings can be had the following ways if you'd like to go back and play the game each way.

GOOD ENDING
------------------
Spoiler
This has you pronounced Faerie Friend at the end of the game.  You get this ending by asking the Phooka politely to leave when they are tormenting the flower shop.  Then, when you are at the guide-selection screen after you enter the Land of Youth, select the Wisp as the guide.  You will learn your abilities from the Seelie Court, and experience the full, good ending.
[close]


MEDIOCRE ENDING
-----------------------
Spoiler
This ending is accessible no matter what you do to the Phooka during the beginning of the game.  The end sequence with Cliona will differ a bit and she might be a bit nasty with you if you banish them using Turner's magic, but it is similar no matter how you do it.  The mediocre path is taken when at the guide-selection screen after you enter the Land of Youth.  Select the faerie woman instead of the wisp, and you will take this ending-branch.  You will not experience any of the Seelie Court, and learn your magic in a different way.
[close]


BAD ENDING
----------------
Spoiler
This has you pronounced Enemy of the Faeries, and a death sentence is placed on you :)  This ending is accessible only if you use the vial on the Phooka on Night 2.  Once you throw the vial at them, command Turner to use his magic to banish them from this realm.  This opens up a separate dialogue option with the guy who pretends to be Gary in the cave when you're traversing the Path.  You can select to go with him, and work for the Unseelie Court.  The game ends much differently.
[close]


Thanks!

Bill

srnickolas

WOW!You went pretty far coming up with those.Though I am not a bad person,i would love to experience the bad ending,seems very interesting...Multiple endings is a new cool thing to the series.You also seemed to move from the field of cryptozoology to the field of mythology to this game and also indrodused magical abilities to the character enriching the riddle variety and so the gameplay(like the hero's quest series).I miss the pistol though.If you had the pistol in the next game you could have a police-hero's quest blend...wow a dream game come true:)!!!I also liked the point system you had,i liked keeping track of my adventure and see how flawless my game would be,with all the alternative riddles and routes and staff,reminded me of old sierra games that i love so much.Hope that you will reintroduce it!I can't stop wondering what would the forth game be for!!!Looking forward for it!!!!!

poc301

Quote from: srnickolas on Tue 27/09/2011 23:22:45
WOW!You went pretty far coming up with those.Though I am not a bad person,i would love to experience the bad ending,seems very interesting...Multiple endings is a new cool thing to the series.You also seemed to move from the field of cryptozoology to the field of mythology to this game and also indrodused magical abilities to the character enriching the riddle variety and so the gameplay(like the hero's quest series).I miss the pistol though.If you had the pistol in the next game you could have a police-hero's quest blend...wow a dream game come true:)!!!I also liked the point system you had,i liked keeping track of my adventure and see how flawless my game would be,with all the alternative riddles and routes and staff,reminded me of old sierra games that i love so much.Hope that you will reintroduce it!I can't stop wondering what would the forth game be for!!!Looking forward for it!!!!!

I'm glad you liked the different endings.  I wanted something a bit different in there so the player could experience different resolutions to the story.  Besides, if they are a jerk and do mean things, why should everyone in the game love them, you know? :)

I didn't really think of the dynamic shift between games 1+2 and this new one, but I guess I did.  Some could argue though that the Faerie premise is cryptozoology as they haven't been DISPROVEN to exist :)

This game wasn't going to have player-useable magic in it at all until I took a break in May, 2009 to do Mr. Danger's Contest.  The game gave the player 1 magic ability, which I liked, so I borrowed it for this game.  I figured it would add some differentiation to the game, allowing some puzzles to be solved multiple ways (like the crates in the final scene of the game).  Plus now that the player knows those things, it will be more fun to do Game 4 :)

I removed the point system in this game because lots of people didn't like it :)  Maybe I'll have it as a toggle option in Game 4 so you can turn it on or leave it off as you want.  We've already started development on Game 4, so it is definitely coming.

Thanks for playing, and thanks for the feedback!

-Bill



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