Help me find a RPG engine please :)

Started by Icey, Sun 02/10/2011 18:31:28

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Radiant

Quote from: Ghost on Mon 03/10/2011 11:47:35
I'd love to see that!
Google up "Crimson Echoes". It got C&D'ed, but there's a mostly-complete debug build on the internet somewhere.

bicilotti

Quote from: Studio3 on Sun 02/10/2011 18:31:28
AGS with RPG functions an stuff

Hey Icey, I think you're missing a



in your title.

Snake

LOL Bici. Not to steal Dualnames' fire, but BEST POST EVAAAAR!!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Babar

What an odd lookind d....the way it curls up like that from the lower curve....
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Ghost


Icey

Quote from: bicilotti on Mon 03/10/2011 14:29:58
Quote from: Studio3 on Sun 02/10/2011 18:31:28
AGS with RPG functions an stuff

Hey Icey, I think you're missing a



in your title.

Eh-um, why yes I fotgot about that. Thank you sir.

ShiverMeSideways

Quote from: Studio3 on Mon 03/10/2011 19:00:00Eh-um, why yes I fotgot about that. Thank you sir.

What's with the extra



|:<

Ponch

I pity the fool that uses extra Ts in words.

And I ain't gettin' on no plane, Hannibal.  >:(

Anian

Studio, the thing is, while a lot of AGS users use the engine for experimental gameplay and interesting mods and proof of concept, you just keep trying to make the engine do something it really was not designed to do. Believe it or not, there is a reason why there are specialiezd as well as general use game engines. Even though you got to know AGS, it's like you found out that a car can go in reverse and then you decide that you always want to drive in reverse and are even planing to turn the steering wheel around so it easier to drive in reverse.

If you want FF7 graphics and higher, you can use anything from Blender game engine, to free version of Unity and A LOT of other engines. RPG maker of whatever is just an example, there a lot of 2d FF style engines out there as well.

Quote from: Ponch on Mon 03/10/2011 19:45:40
I pity the fool that uses extra Ts in words.
...a typo you mind, but saying "no" instead of "know" in the very first post you don't mind?
I don't want the world, I just want your half

Ponch

Quote from: anian on Mon 03/10/2011 19:56:22
Quote from: Ponch on Mon 03/10/2011 19:45:40
I pity the fool that uses extra Ts in words.
...a typo you mind, but saying "no" instead of "know" in the very first post you don't mind?

I'm not really a grammar Nazi. But I can't let a Mr. T. post go uncommented* upon. Everyone knows Mr. T doesn't have time for bad grammar, and when he's around, I can't let him down.

*(See? I'm not sure uncommented is even a word! :D )

Icey

#30
Quote from: anian on Mon 03/10/2011 19:56:22
Studio, the thing is, while a lot of AGS users use the engine for experimental gameplay and interesting mods and proof of concept, you just keep trying to make the engine do something it really was not designed to do. Believe it or not, there is a reason why there are specialiezd as well as general use game engines. Even though you got to know AGS, it's like you found out that a car can go in reverse and then you decide that you always want to drive in reverse and are even planing to turn the steering wheel around so it easier to drive in reverse.

If you want FF7 graphics and higher, you can use anything from Blender game engine, to free version of Unity and A LOT of other engines. RPG maker of whatever is just an example, there a lot of 2d FF style engines out there as well.

Quote from: Ponch on Mon 03/10/2011 19:45:40
I pity the fool that uses extra Ts in words.
...a typo you mind, but saying "no" instead of "know" in the very first post you don't mind?

I already know that AGS is not made to make RPGs. I'm not trying to prove anymore that I can make one anymore like before. Also I don't want 3d graphics right now. I want to get a RPG maker that will let my game look how it looks in with and out any battles in AGS. I have no problem how the battles look in the RPG engine so long as I can have my characters be seen on one side of the screen and the same with the enemy. I dislike the battle system for games like Dragon quest & Earthbound so that's why I don't use RPG maker.

It's called frontal view.

Here's a good Idea. If you guys can help me find that closest RPG engine that can make RPGs based upon my given information then I promise to only use AGS to make adventure games.

Khris

The thing is, you still don't need to get into the engine to replicate the battle look of Chrono Trigger, or Golden Sun or whatever.
It's very doable using only script commands.

In other words, this topic is pointless since the original question doesn't make any sense.

ddq

No one talks shit about Earthbound and gets away with it. No one.

run while you still can

Icey

#33
Quote from: LeKhris on Mon 03/10/2011 20:45:00
In other words, this topic is pointless since the original question doesn't make any sense.
It does now. The topic at least.

Quote from: ddq on Mon 03/10/2011 21:00:00
No one talks shit about Earthbound and gets away with it. No one.

run while you still can

I like the game I just cant get into that type of battling.


Also I found a RPG maker called IGmaker which will let me port my games to my 360. I think I will use this cause I def don't need my $100 membership expiring in me with nothing to show for.

Only problem is the 30day trail version is asking me to activate it. There for I might have to ask Dennis to find me a Key or the full product.

Ghost

Have you considered BUYING your software with your own money?
Seriously- in addition to the legal issues, it IS a motivation. When you shell out hard money for something you're more inclined to learn it, use it, and be productive with it.

Scavenger

Quote from: Studio3 on Mon 03/10/2011 20:33:46
Here's a good Idea. If you guys can help me find that closest RPG engine that can make RPGs based upon my given information then I promise to only use AGS to make adventure games.

Get into tabletop roleplaying. Get to know a roleplaying system, and the math will come to you and you'll be able to program it, since you'll be computing the math yourself with dice as a randomiser. That's the best advice I can give to someone who wants to make an RPG. If you don't know the math behind RPGs, you're not going to make one.

Other than that, OHRRPGCE is pretty good.

WHAM

Icey, since you seem to be willing and able to code anything and everything and have wide ranging support from some major players in the game developing business, I suggest you drop all attempts at using other people's engines, head straight to the below links and build your own engine.

Imagine: complete freedom to develop whatever you want on whichever platform you see fit! Final Fantasy of Oceanspirit Dennis MMXIV on the DS, PSP, XBLA, PSN, PC, C64, A2600 and P&P!

http://www.cplusplus.com/forum/beginner/
http://www.cplusplus.com/forum/windows/
http://www.codeguru.com/forum/

(I picked links out of preference for C++, but you could try using just C or maybe even Java, like the guy who made Minecraft and made millions of dollars in under a year. Yes, YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

Quote from: WHAM on Mon 03/10/2011 23:06:32
YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)

Order in the next ten minutes and get a free toaster!  :D

Icey

#38
Quote from: WHAM on Mon 03/10/2011 23:06:32
Icey, since you seem to be willing and able to code anything and everything and have wide ranging support from some major players in the game developing business, I suggest you drop all attempts at using other people's engines, head straight to the below links and build your own engine.

Imagine: complete freedom to develop whatever you want on whichever platform you see fit! Final Fantasy of Oceanspirit Dennis MMXIV on the DS, PSP, XBLA, PSN, PC, C64, A2600 and P&P!

http://www.cplusplus.com/forum/beginner/
http://www.cplusplus.com/forum/windows/
http://www.codeguru.com/forum/

(I picked links out of preference for C++, but you could try using just C or maybe even Java, like the guy who made Minecraft and made millions of dollars in under a year. Yes, YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)

My own Engine...I never really thought of making such a thing but if I learn how to then I will! I'm going to check those out. Thanks WHAM.

Quote from: Ponch on Mon 03/10/2011 23:12:55
Quote from: WHAM on Mon 03/10/2011 23:06:32
YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)

Order in the next ten minutes and get a free toaster!  :D

But it doesn't include OceanSpirit Bread lol :D
Quote from: Scavenger on Mon 03/10/2011 23:01:05
Quote from: Studio3 on Mon 03/10/2011 20:33:46
Here's a good Idea. If you guys can help me find that closest RPG engine that can make RPGs based upon my given information then I promise to only use AGS to make adventure games.

Get into tabletop roleplaying. Get to know a roleplaying system, and the math will come to you and you'll be able to program it, since you'll be computing the math yourself with dice as a randomiser. That's the best advice I can give to someone who wants to make an RPG. If you don't know the math behind RPGs, you're not going to make one.

Other than that, OHRRPGCE is pretty good.


I already know how to make a decent short RPG. I think I will survive if I just build off what I know now.
Quote from: Ghost on Mon 03/10/2011 22:09:47
Have you considered BUYING your software with your own money?
Seriously- in addition to the legal issues, it IS a motivation. When you shell out hard money for something you're more inclined to learn it, use it, and be productive with it.

I had a summer job and that is how I brought the XNA membership. I dont like spending big money on something I cant keep forever so that one of the reasons why I just OSD everything.

Khris

I'm pretty sure WHAM wasn't being serious. Please don't waste your time trying to learn C++.

There's absolutely no way you're going to get even near coding an actual game unless you spend months learning how to code in C++, then months implementing basic engine functionality like saving game data and organizing its structure.

Also, judging from your technical threads, you are simply not cut out to be a programmer. Not everybody is. Please get back to reality.
Implementing complex RPG mechanics in AGS using script commands is about 2.347.856 times easier than coding an RPG engine from scratch. How can you not be aware of this obvious fact?

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