SOLVED: Restart GUI replaced with'Do you want to quit?' GUI

Started by steptoe, Fri 09/12/2011 07:25:58

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steptoe

Hi


My version (v3.2.1 Build 3.2.1.111) has a new gui when QuitGame(1);

It does not seem to have the gui listed as it did in previous versions where you could amend RestartYN gui.

How do you edit this version if its possible?

cheers

Ghost

You can edit the "name" field in a GUI's property panel- when you create a new GUI its name is usually gGUI1 or something.
I think you're trying to call a GUI name that is not yet defined.

Tip: Stick to the naming convention gWhatEverName- gMainMenu, gClose etc. It really helps keeping things organised.

steptoe

Hi

I finally realised my mistake.

I should call up gRestartYN instead of the QuitGame code callup, then I can customise the gRestartYN GUI and Quit from there.

Silly me  :'(


Khris

QuitGame(1) uses a hardcoded, built-in GUI; it doesn't use gRestartYN.

If you want your own Quit GUI, add a GUI to the list and call it "gQuit". Then put two buttons on it and have the "OK" button call QuitGame(0); and the "Cancel" button call "gQuit.Visible = false;".

To show the gui, just call "gQuit.Visible = true;".

Now you can customize the gui to your liking.

steptoe

Khris

I just revamped/adjusted gRestartYN and called it when wanting to Quit game.

Thanks for your response.

steptoe



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