Mr. Bouncemore (Test my game and make some levels!)

Started by Wersus, Sat 21/01/2012 23:31:45

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Wersus

Hey guys!

This post isn't really about AGS or adventure games in general, but as I know the community here works great, I'll just post this here. I have pretty much finished the latest piece for my portfolio and I'd like to hear a few comments and let you maybe even create a few levels of your own that I could include in the actual release that's coming up in a few days or so, if someone is interested.

So what is it? It's a game called Mr. Bouncemore! (yes, that's programmer art, sry...) [Download ~6mb]




The goal of the game is to throw Mr. Bouncemore around and collect all those colored targets. When he hits a wall he will change color and you will have to try to match the color of our hero and the target to get the maximum amount of points. You can collect targets with the wrong color, but matching the colors gets you far more points. Also every throw costs points, so you need to think them through. Get enough points to beat the minimum score of the level to advance to the next one.

In it's current state the game is a bit... limited and I have a lot of ideas to make it more interesting, but at the moment I just need to get it in my portfolio. I'll see later if I add some extra stuff to it.

Here's a quick guide to the keys:
Hold left mouse button: Drag Mr. Bouncemore around and release to throw him.*
Right mouse button: Reset level
Key M: Toggle music on/off
Key S: Toggle sound effects on/off
ESC: Quit to menu (level select)

*When you drag him he will turn gray and needs to hit a wall before he can collect targets.


Make some levels?


There's a level editor included and a instruction text file to go with it and I'd very much like to see what any of you might come up with it. I know the pieces you have to work with here are a bit limited, but that just adds to the challange, eh? Post your levels here or mail them to me at wersuus@hotmail.com (you need to send the "levels.lvl" file). I'll add you to the credits if I end up using some levels from you.


So thanks for trying the game and commenting (and making levels)!


Download the game and level editor here! ~6mb


m0ds

I'd like to try it and maybe try making a few levels, but I got a missing MSVCP100.dll error so I downloaded that, but then I got an MSVCR100.dll error and now it's saying MSVCR100.dll is not a valid Windows image, ergo the game doesn't start for me :( Any ideas how to fix this?

Wyz

Yes, Wersus can compile it without CLI if he doesn't need to use it, and set linking to static. That way all the stuff the program needs will be included in the exe file. I haven't had time to test the game myself. :(
Life is like an adventure without the pixel hunts.

Wersus

Does this happen with the game and the editor?

A quick solution might be to install the VC++ Runtime Redistributable
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=5555

But I'll look into this and try to find a more robust solution asap.


Edit: here's the x64 version of the redistributable: http://www.microsoft.com/download/en/details.aspx?id=14632

Also thanks for the interest guys :)

m0ds

Ah, yep it happens for both. I'm using XP. Microsoft pages never load for me either, on any browser - I have no idea why. If you happen to create a version that doesn't require extra downloads let me know.

Wersus

I put the redistributables up here:
x32: www.evergrim.com/vcredist/vcredist_x86.exe
x64: www.evergrim.com/vcredist/vcredist_x64.exe


About the static linking... There are some legal limitations when static linking SDL, which is the main library I'm using with the game, so I'll have to look into that a bit more.


Edit: links fixed

DoorKnobHandle

I'm interested, what are you making a portfolio for?

Wersus

Quote from: dkh on Sun 22/01/2012 20:14:55
...what are you making a portfolio for?
My school is ending soonish, so I'm putting together a portfolio of games focusing on programming. The grand scheme involves getting into game development on a professional level at some point.

DoorKnobHandle

Ah, interesting. I might do the same one day if my current plan doesn't work out! Good luck!

m0ds

Hm, those redist links aren't working for me...

Wersus

#10
Quote from: m0ds on Mon 23/01/2012 21:11:24
Hm, those redist links aren't working for me...
Sorry,  I don't know why I hadn't tested them. Should work now.


Edit: I also uploaded a new version with 20 levels and a few minor changes. Available here.

Wersus

One last bump by announcing that I decided to take a second look at the graphics and pretty much remade all of it. I also officially put the game up, so feel free to download it from my site @ http://www.evergrim.com/ and drop a line if you feel like commenting (please do).

This is what the game looks like after the revisit:

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