Island Art

Started by Craftedblood, Mon 19/03/2012 19:32:46

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Craftedblood

Just kinda made this just to get a hang of AGS. What do you think?


nihilyst

Well, I can read it, so that's a good start right away.

The resolution is kinda weird: 798px × 551px? For in-game use, you might want to consider something like 800x600, 640x480, 320x240 or any other supported resolution, or else AGS would use this background as a scrolling background, but that wouldn't make much sense here.

Considering the size of the bonfire, this part of the island seems very small, yet the beach is only hinted as if we looked down on the island from high above.

Using the grass brush from photoshop usually ends in repeating patterns (as you can see on the right-hand side of the grassy field). Also, I would darken the bushes so that they can be visually separated from the rest.

I can't help but feel that your bg looks flat, the colours are kinda dull. I would consider changing from a top-down perspective to a regular perspective with the horizon line on screen. That way, giving the player the feeling of a remote island (or whatever you want it to be) will be much easier -- but I could be wrong on that.

Craftedblood

Quote from: nihilyst on Mon 19/03/2012 22:32:07
Well, I can read it, so that's a good start right away.

The resolution is kinda weird: 798px × 551px? For in-game use, you might want to consider something like 800x600, 640x480, 320x240 or any other supported resolution, or else AGS would use this background as a scrolling background, but that wouldn't make much sense here.

Considering the size of the bonfire, this part of the island seems very small, yet the beach is only hinted as if we looked down on the island from high above.

Using the grass brush from photoshop usually ends in repeating patterns (as you can see on the right-hand side of the grassy field). Also, I would darken the bushes so that they can be visually separated from the rest.

I can't help but feel that your bg looks flat, the colours are kinda dull. I would consider changing from a top-down perspective to a regular perspective with the horizon line on screen. That way, giving the player the feeling of a remote island (or whatever you want it to be) will be much easier -- but I could be wrong on that.


Thanks for the advice! Oh and the resolution was weird because of photobucket, I cropped something out. Thanks again.

Construed

Yea, I would say extend the beach a little more, perhaps make a sandy trail leading to the burning hut and make sure if you plan to animate that smoke and fire you might want to exclude it from the background and make it in a separate image file with a solid background that you can turn transparent and use as an engine object for easiest and best animation, unless you plan to animate the whole background which is uncommon in most cases.
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