Let's Draw an Ogre!

Started by Shane 'ProgZmax' Stevens, Fri 03/05/2013 10:06:34

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EchosofNezhyt

#20
QuoteAgain, this really comes down to personal interpretation or vision of what an ogre does or should look like.  I agree that the upper lip area could stand to protrude more but as for the teeth it's just silly to presume how many/few a fantastical creature should have.  The angle I chose certainly wasn't ideal to maximise depth but I don't quite agree that it looks like a mask, either.

Not to be this guy but sure it is made up but as far as the shading goes he would have a really non humanoid facial shape if his lips were shaded like that unless I'm wrong like I said Im still a painting noob. :P
It doesn't look like a mask to me but certain areas look flat and a few areas shading look a bit weird to me, I really like alot of things about it but you wanted comments on improvements. (It feels wierd giving you cc when I look at your pixel art and go wow thats awesome and get jelly.)

QuoteWhat sort of problems do you foresee happening as a result of doing things this way?

When I do this which I have a bad habit of it makes it all look flat and that each peice is a different part and the whole peice doesnt flow.
or at least from my xp.

QuoteMaybe we should make it a workshop activity, where everyone paints their own monster head, from scratch? Any takers?

I'm game... or what if someone makes a nice line art and we all color it and post it?

Shane 'ProgZmax' Stevens

Quote
This probably sounds confusing, but you go as far as you like with this.

No, it's not confusing at all, really.  I already understand the concept of reflective light quite well and that wasn't really what I was worried about :).  As far as starting from a dark image and applying highlights based on where I would expect reflections to be, that's an interesting approach I have yet to try.  It would make the most sense to me to do something like that in grayscale first. 

miguel

Quote from: Andail on Sat 04/05/2013 14:23:26
Miguel, couldn't agree more, with basically everything in your post.
Maybe we should make it a workshop activity, where everyone paints their own monster head, from scratch? Any takers?

I'll help, sure. I think it's a good idea.
Working on a RON game!!!!!

EchosofNezhyt

#23
Quote from: miguel on Sun 05/05/2013 00:54:08
Quote from: Andail on Sat 04/05/2013 14:23:26
Miguel, couldn't agree more, with basically everything in your post.
Maybe we should make it a workshop activity, where everyone paints their own monster head, from scratch? Any takers?

I'll help, sure. I think it's a good idea.


Well your game im game... Lets get this setup!


oh and btw your orc pictures is beautifully ugly lol

miguel

Thanks Frito. It would be nice to have a place to pour down some beast ugliness! Mods will and we could have a nice workshop about ogres!
Working on a RON game!!!!!

loominous

Quote from: Shane 'ProgZmax' Stevens on Sun 05/05/2013 00:35:29
Quote
This probably sounds confusing, but you go as far as you like with this.

No, it's not confusing at all, really.  I already understand the concept of reflective light quite well

I'm sure little to none of what I wrote was really news to anyone, but even though most people are familiar with the topic, we tend to ignore it, and treat every object as if it was lit independently in a white studio. Think it might a combination of focusing on other things, failure to put theory into practice, and plain ol laziness.

Going from dark to light is really the classical approach of painting, but takes a bit of getting used to. Just as painting on a bright canvas tend to make everything bright, going with a dark one tends to produce darker paintings, so it s just something to get used to and compensate for.

Re: ogre workshop, I d be up!
Looking for a writer

Cerno

I've been reading this topic with a lot of interest but lacking even most basic knowledge in art and especially in shading, I can't really contribute.

However, since I'm eager to learn about these things, I was wondering whether your workshop idea would be accessible to noobs like me in order to get into shading. If so, I'd be interested as well.

Don't mean to lower the standards, just wondering :D
123  Currently working on: Sibun - Shadow of the Septemplicon

Andail

Sorry for hi-jacking this thread, but:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=48175.msg636453457#msg636453457

Let's get creative!
I hope it can be as productive as the previous ones.

Anian

To keep your spirits up, ProgZ, this took me today more time than I care to say...and it's not even half done.  :wink:

I really suck at digital painting.
I don't want the world, I just want your half

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