King Simulator 2013

Started by WHAM, Wed 06/11/2013 07:21:55

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WHAM



You agree to hire ZORDON the WIZARD for his price of 3 gold per year.
He nods, approving your wise decision. The Jester's joy knows no bounds.

"If it is well with you, my King, I shall take my leave to explore the castle for a bit." -he says.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

>make the wizard do some magic

NightHawk

> Grant the next audience.

Problem


WHAM

#804


A fat man in an innkeeper's simple outfit enters the throne room. The man looks astonished
and a bit surprised.

"My King!" -he exclaims. "It is truly a pleasure to finally meet you. May your reign be long
and glorious. My name is Ronton, and I own a humble inn to the east of the castle town. I
simply wished to come here to see the new king..." The innkeeper pauses, smiling, then glances
around the room to see if anyone else is listening. He then nods approvingly, leaning slightly
closer.

"I have information for you..." -he whispers... "There is word that the gold SEALS of the TRADER'S
GUILD were stolen not long ago. Rumors travel fast and I have gotten my fair share of them. I
think I can help you find the thief and perhaps even the original seals. However, business has
been poor for me lately. In exchange for the information I would simply ask you for a small favor:
visit my inn. Spend a night there and I will rename the establishment in your honor. A King staying
there would surely be a boon to my business!

What say you, My King? Would you do this kindness for me?"

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

miguel

We should have our super spy to gather some info about this man and his business and relations before we agree with him. It may be a trap from an unknown enemy.
As King we could just order Lancelot to "extract" the information about the Seals (SELAS :grin: ) but that can hurt our reputation, no?

> Say: We will listen to you about the Seals theft NOW and consider staying in your establishment when our head of security finds it appropriate. So please do speak the truth!

Working on a RON game!!!!!

selmiak

Quote from: miguel on Fri 18/07/2014 11:20:11
> Say: We will listen to you about the Seals theft NOW and consider staying in your establishment when our head of security finds it appropriate or pay you a fair price for your information. So please do speak the truth!


NightHawk

> Order the guards to detain him for questioning.

WHAM



You demand that the innkeeper part with his knowledge at once and inform the man that you will
consider visiting his establishment if the information is any good.

"M-My King, a fair deal is a fair deal!" -the man stutters, distressed.
"I-I do not ask for much, just a small boon. If people find out that I told anyone what I know
my business would be in RUINS! But if a King would visit my inn, it would easily negate the
whole matter. Everybody wins."

He does not seem willing to part with his information without something more solid.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Adeel

A King ought to be brave, imho.

>Immediately ride to Innkeeper's Inn (making sure to take necessary arms and a guard or two with you, preferably Lancelot or Zordon) to get the desired information. Also, warn the innkeeper that he'll be sent to prison if he tries to play any game with us.

Ghost

Quote from: Adeel S. Ahmed on Mon 21/07/2014 14:10:05
>Immediately ride to Innkeeper's Inn (making sure to take necessary arms and a guard or two with you, preferably Lancelot or Zordon) to get the desired information. Also, warn the innkeeper that he'll be sent to prison if he tries to play any game with us.

+1. It's about time we stop sitting on that throne all the time looking all pretty.

miguel

Quote from: Ghost on Sat 02/08/2014 10:05:58
Quote from: Adeel S. Ahmed on Mon 21/07/2014 14:10:05
>Immediately ride to Innkeeper's Inn (making sure to take necessary arms and a guard or two with you, preferably Lancelot or Zordon) to get the desired information. Also, warn the innkeeper that he'll be sent to prison if he tries to play any game with us.

+1. It's about time we stop sitting on that throne all the time looking all pretty.
+1. Pretty and awesome.
Working on a RON game!!!!!

Tabata

Quote from: miguel on Sat 02/08/2014 12:21:05
Quote from: Ghost on Sat 02/08/2014 10:05:58
Quote from: Adeel S. Ahmed on Mon 21/07/2014 14:10:05
>Immediately ride to Innkeeper's Inn (making sure to take necessary arms and a guard or two with you, preferably Lancelot or Zordon) to get the desired information. Also, warn the innkeeper that he'll be sent to prison if he tries to play any game with us.

+1. It's about time we stop sitting on that throne all the time looking all pretty.
+1. Pretty and awesome.
+ 1 (nod)

NightHawk


WHAM

Hells, it's been over a month!? I haven't had any time to write stuff lately, haven't even really visited the forums much due to "real life stuff".
Who knew that a 4 week summer vacation might be far busier time than regular work weeks. Still have some pretty hectic stuff coming up in the next week or so, but then I hope things will start to clear up a bit, so:



You decide that it is finally time you took a measure of your new kingdom and what better way to
do it than to visit this innkeeper's establishment to seal the deal he has offered. Besides: a King
should not need fear his people! You call on two of your household knights to travel with you,
though, just in case.

Within the hour you, the two knights and the visibly relieved innkeeper depart the castle on
horseback, heading east through the town.

As you ride through the castle town you catch glimpses of your people and their lives. Just
outside the castle gates is the market square. Freshly baked goods, fish from the river and all
kinds of crafts and other wares are sold here, and trade seems to take place at a good pace,
though the market is not quite crowded. Nearly all people turn and bow their heads as they see
you approaching. You sense that you are well liked among your people, and why wouldn't you be,
you've done well by them. You catch a glimpse of two of Lancelot's knights patrolling the market,
though they soon disappear amidst the people.

As you leave the market you ride past houses of red brick and wood, some of them leaning slightly
on one another and clearly in need of some repair. A few buildings are burned down, a grim
reminder of the past king's deeds in the town, though you are glad to see that the makeshift
gallows of his late reign have been torn down.

Finally you reach the town wall: a simple wooden palisade with a few raised platforms build behind
it for archers to climb upon. A number of Robina's rangers patrol the wall, standing tall atop
the platforms and peering into the distance for any signs of danger or unrest. Two more of
Lancelot's knights are stationed at the wooden gate, which is open. Your group passes through
without incident and your ride to the inn begins along the EASTROAD.

After a short ride you arrive in a small village to the east of the castle town, and within the
village you find the innkeeper's inn. As you dismount a stableboy takes care of your horses,
leading them into the stable.

"My King, I shall go at once and ensure your room is tended and a table is prepared for you
and your knights. And a warm welcome to you all to the King's Grace Inn!"

As the Innkeeper hurries inside you can see that a new sign resembling a crown has already
been installed on the wall of the inn. You wonder what the innkeeper would have done with it
had you decided not to visit...

The Inn is a fairly large one, and clearly the only one in this small village.
It is a three-storey affair, built of wood on a visible and firm-looking base of red brick and
mortar. Numerous windows give the structure an airy look, and you can see a number of old banners
hanging from the outside walls, likely left here by previous visitors. You can hear music and song
from within.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

NightHawk

> Permanently rent a room for the spy network to use whenever they're in town.

Adeel

> Permanently rent a room for the spy network to use whenever they're in town. Check the ground floor/story for anything and/or anyone suspicious and order your guards to do the same for respective stories too.

WHAM



Looking at the place makes you think it would make for a good base of operations for your spies,
and perhaps Lancelot might approve if your spy network was not wholly reliant on the ladies of the
Happy Hands Brothel. With your guardian knights in tow you enter the Inn. As you step through the
door the music and chatter inside pauses and silence falls over the main hall for a split second.
You estimate roughtly a hundred patrons are gathered in the main hall, with drinks in hand and
plates in front of them. Over the massive stone fireplace a pig is slowly roasting, the crackling
of skin and fat clearly audible in the moment of silence.

"All hail the King!" the Innkeeper calls, raising a tankard of ale.
"The King! The king! The King!" -the patrons cheer. Laughter and talk wash over you and the music,
provided by a pair of fiddlers, starts anew.

The two knights accompanying you give one another a smile and click their swords back into their
scabbards, from which they had been loosened as the silence fell.

General merriment encircles you, as the common men and women cheer and sing and dance around you.
Food is served for half-price at the innkeepers behest, and soon more people flood in to witness
the King in person. Toast after toast is raised in your honor and you feel the people are in good
spirits all around.

You try approaching the Innkeeper on a matter of renting a room permanently, but he gestures for
patience.
"We shall talk later, my King. When it is more quiet. Join us in a toast, this is a good day!"
-he urges you, offering you a fine silver goblet, then filling it and several others like it from
a wineskin. The other goblets are offered to a few noble traders who happen to be in attendance,
as well as your knights.

"A toast! The King's toast!" -the Innkeeper calls out, and the people respond with roaring laughter
and cheers.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

NightHawk

> Give a formal toast on how the kingdom needs the town and buy everyone in the inn a round.

miguel

> Address the crowd, raising your glass in a victorious pose, tell the people how kind and welcome the innkeeper is, wish for happy and prosperous days for the kingdom and thank them for being loyal. "Next round is on me!".
Working on a RON game!!!!!

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