Debug mode

Started by Vincent, Mon 14/02/2022 16:28:54

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Vincent

Hello everyone,

I am using AGS 3.5.0.29-P7, I have a button which open the inventory and it make a sound, I am also handling the footstep sound using regions in global script. For testing purpose I am using the debug command to teleport into a room, but when I do that and try to open the inventory then the button doesn't make a sound, I can't even hear the sound of the footsteps when I step the regions. Does this have anything to do using the debug?

:Edit: Sorry my mistake, I was altering the system volume on room_leave function.

Crimson Wizard

I never heard about "teleport to room" command affecting game sounds. Could it be there's some logical flaw, where sounds require something to be initialized first, and this initialization gets skipped because you teleport?

Vincent

Quote from: Crimson Wizard on Mon 14/02/2022 16:55:50
I never heard about "teleport to room" command affecting game sounds. Could it be there's some logical flaw, where sounds require something to be initialized first, and this initialization gets skipped because you teleport?

Thanks for let me know Crimson, well currently I had reviewed everything except the initial room (regarding the room_leave) because I was altering the volume in that function, that was the reason why I could not hear the sound on another room using the debug command, my mistake.

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