Falco - Lighting strike in town festival

Started by Giacomo, Sun 07/07/2024 15:56:18

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Giacomo

                                             
                                                                                                                (lighting strike in town festival)

PLOT

Falco is a popular police commissioner of the homicides department who works in the capital city of a certain old country.
After 20 years spent investigating murders, he chose to take a long break to return home, a small hill town in the north of the country where people loves drinking.
He just set foot in town when the mayor promptly contacted him to ask him for a favour, knowing his affection for drinks and parties, and gave him the task to free up the town party that is supposed to go on all night long.



Indeed, a lot of noisy drunkards gather there for town festivals to have party until late in the night, and no police officer was able to stop them, especially during the festival of Baucco.
Falco is happy to accomplish the task as to join the old men to drink with them, but the meeting with an old acquaintance of school times will make the story more interesting.



MAKING OF THE GAME

Falco is my first game ever made. I didn't know anything about scripting and graphic, so it took me a lot to make it, especially to draw animations and backgrounds.
I also composed the music and wrote the dialogues, for the last with a little but essential help from my friend.
The game is quite short and it's supposed to be a kind of demo or introduction for the character, which I'd like to develop to make some noir stories, without forgetting of the humour element proper of adventure games.
The character is inspired by a famous detective of an old TV series, despite his personality quite differs from his. Guess who!

Current Progress:
UPDATE 2024/09/29
Completed!
There could be minor glitches.
Completed game thread

Release Date:
September 2024

Languages:
Italian
English
https://ko-fi.com/giacomo97557 To support Falco's adventures

bicilotti

Excellent to see an Italian production!

7yp0

Looks awesome! Can't wait to see more.

I guess the character is based of Columbo?.
Do you have a steam page already to wishlist it?

m1k3

Not hard to guess, it's Lieutenant Columbo! :grin:  A noir style detective quest is always a great idea, I'm looking forward to play your game.

Matti

Looking good! Especially since you mentioned you knew nothing about art when you started.

agentbauer

Looks awesome, a Lt.Columbo game is a great idea.
Roger Wilco Rules
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Space Quest IV.5 Version 3.00 is finally done, check it out:
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Giacomo

Thank you all very much for your feedback, it was very appreciated.

You guessed it! Columbo inspired me a lot and I wanted my character to look like him.

@7yp0 I don't know how to upload games on steam. When I will finish it I will upload it on AGS forum for free and, if possible, also on steam, gog or whatever, still for free.

@Matti Don't expect to see a great graphic, indeed I'd like to find some artists for drawing backgrounds and animations. For the moment I did it all by myself, learning how to use aseprite. If someone likes the idea and wants to help me with graphic for future productions,once the game will be complete, I will be happy to team up.

Be patient for just a few months, thank you again!
https://ko-fi.com/giacomo97557 To support Falco's adventures

Yanek_Crispbread

#7
This looks great! Happy to help with any questions about the process for getting the game on Steam (you will have to pay the Steamdirect fee though, about 90 euros), or anything else if I can help, I am not the most experienced in this group but I know how daunting it can be starting out. Email me at beyondbooleans@gmail.com if you want :)
Beyond Booleans - narrative-driven, retro pixel art point-and-click games.

https://www.beyondbooleans.com/

7yp0

@Giacomo I would actually be happy to team up and work on adventure games :)

I can't help with the graphics but could do the music (maybe for a future game, since you are almost done with this?) in case you don't like to do it yourself. And maybe help out with some puzzle design.

I think a link to my website is in my profile in case you would be interested.

Looking forward to the finished game!

Vincent

Quote from: Giacomo on Sun 07/07/2024 15:56:18I didn't know anything about scripting and graphic, so it took me a lot to make it, especially to draw animations and backgrounds.

The game look good, congrats. Did you had any past experience of drawing? Or you had zero knowledge and did these graphics? If that so its quite impressive because for a person like me, making this kind of graphics would take a whole lifetime if it goes well.

Giacomo

#10
Again, thanks everyone for your feedbacks.

@Yanek_Crispbread Thank you for the info and for your disponibility, if that is the case I will start asking for donations support!

@7yp0 Thank you, I really like your idea. I had a look at your website and what you do is really somtehing. Soon I will contact you.

@Vincent At school I learned a bit of mechanical and architectural graphic and used them for work.
I used to draw characters like Donald Duck, Mickey Mouse and Dragonball's ones for the most and I'm no good in drawing backgrounds.

About the graphic of the game, I read and watched something about illustrations and animations, and I used the golden ratio to draw characters and backgrounds.

The drawings you see wheren't made by hand before nor where taken from a picture of a landscape. I simply imagined my hometown on a different view and draw it on aseprite. Doing this took me much more than scripting.
I didn't use colours because that would mean more job, despite I studied the matter a bit. Well, gray is for a noir!

A background of the game was made on a different way.
To draw it I took pictures at the things I wanted to put in and then resized and correct them in low resolution,
you will notice it once you play the game.
I'd ike to know if that kind of BG looks better than my drawings, please let me know!


Finally, should you ever like my game, please contact me for anything you want to do in order to team up. My mind is full of ideas and i need experts to make things better. This game will be free, but I aim to make lowcost commercial games for the wich I'd like to share little earnings, to have fun and make people have fun with adventure games!

P.S.

I love Monkey Island II and Gabriel Knight I and they inspired more than any other games!

EDIT: I forgot to mention Grim Fandango, another masterpiece of adventure games!
https://ko-fi.com/giacomo97557 To support Falco's adventures

Vincent

I see you had some experience from the past. I am sure if you keep improving your skill you'll become even much better. Currently I am working with my team on a game we are going to release this year if all goes well but if you need any kind of support/brainstorming I'd be happy to help.

Giacomo

#12
Hello, I converted the game into .APK file, the development for android as officialy begun!

Thank you @eri0o, I followed your instructions.

Sorry if I post some questions here but there's a lot I don't understand and can't find much informations in the forum.

I'm using BASS template, how can I convert right and left clicks into taps?
How do I lock screen rotation when playing?

Is there anyone who could help me testing the game for android and help me publish it on the Play Store?
I switched the graphic driver from Direct3D to OpenGL but I still have some graphic problems, for example when game camera moves(it actually happened only in the beginning)

I'll keep on researching for solutions and finish reading eri0o's instructions;
if someone wants to help me in the meanwhile, please message me. Thanks!
https://ko-fi.com/giacomo97557 To support Falco's adventures

Giacomo

Hello, the game is being tested and I'm working with my friends to correct the italian translation.
I'm also fixing the last music notes and some little problems regarding the conversion from digital sheet music to audio.
The game seems to work fine but there are few minor glitches that I'm not able to fix yet, it's nothing too bothersome as well.

It will be released in september, but if you want to play it already feel free to send me a private message, I will be glad to send you a copy!

It was a long but amazing experience, I have found a really interesting place on this forum and I want to continue the story of Falco.
The next time I will write a post, it will be on completed game announcements!

Thank you, people of the forum, thanks to AGS supportes and developers; I had a great time and I'm sure I will have more fun making new games!

Giacomo
 
https://ko-fi.com/giacomo97557 To support Falco's adventures

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