AGS v2.55 RC2 - Back to Basics edition

Started by Pumaman, Tue 15/04/2003 22:58:49

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Jimi

I had that problem when I wished there was a "IfPlayer HasEverHadInventory" command...then I discovered GlobalInts, and they changed my life...well not exactly....but...they helped!.....

RickJ

Underscore characters can't be used to form GUI names.  Is it possible to remove this restiction or is it necessary?

Jimi

I am having trouble downloading it. It downloads 84.5 Kb, then stops.  :'(

Erica McLane

If you are talking about AGS try using a download manager like FlashGet.

Jimi

All the other versions have downloaded fine. Can anyone send it to me?

Erica McLane

1. Try downloading it with FlashGet and from the mirror that is near to you. Then ask for help.

Jimi

But I've never needed that before, and I have a slow internet connection. :'(

Pumaman

Quote
Buggery Bug:
When you make a template, template.ico appears on the game's folder (the game created from the template)

That's not a bug. It's deliberate so that you can recreate the template from the game made from the template, if you see what I mean.
Come on, if you're going to report a bug, at least report a real one  :P

Quote from: aussie on Fri 25/04/2003 07:24:57
Do you think you colud try and include IfPlayerHasBeenToRoom and IfPlayerHasSpokenTo functions some time in the future? I know you can script your way around these situation, but it'd just make like easier.

If Player Has Been To Room is a possibility, because AGS keeps track of that anyway so it wouldn't be too hard to add.

"If Player Has Spoken To" is far too generic though - how do you define whether they've been spoken to or not. This is better done with variables/globalints/etc

edmundito

well, I could have added "I think" to that post somewhere.. but I'm too arrogant and I always think I'm 105% right :P

Anyway, my logic was that since a new game didn't have a template icon in the folder, then a game from a user-created template wouldn't have the template either.

Dorcan

Wow! Lot of good things in this new version, especially this one :
QuoteAdded "regions" as a new room area mask type.
;D Thanks a lot!


QuoteHopefully fixed crash in Win9x when trying to drag sprites -- let me know if this works. I've enabled the sprite manager as a drag source (which means you can drag the sprites out, but you won't be able to actually drop them anywhere). I'm hoping this will fix the crash.
Why not allow the user to drag sprites and drop them in a different folder when he need to reorganize sprites? Just an idea. ::)

Pumaman

Quote from: Dorcan on Sun 27/04/2003 20:40:36
Why not allow the user to drag sprites and drop them in a different folder when he need to reorganize sprites? Just an idea. ::)

That is a feature request, and will be done at some point. This was a bug fix, which is rather more important   :P

Gilbert

Hmmmm that sprite-dragging-crashing problem wasn't fixed yet, at least not for me.  :-\

Pumaman

That's a shame - try beta 3a, it now includes some useful debugging output in the crash message which might actually help me locate the problem (now why didn't I put that in a long time ago...)

Gilbert

Okay here it is:

Exception 0xC0000005 at EIP=0x00477EBC AGSE V2.55.349

It was running on Win ME.

Spyros

Damn, I can't be away for the easter holiday and 2  new betas of AGS came up.
QuoteImplemented drag-and-drop to move sprites into different folders in the sprite manager
That really rocks!!!
Thanks

Gilbert

Woah, seems that Easter holiday is quite long for GREEKS! ;D

Erica McLane

Here in Bulgaria is two weeks, too.  ;D

Gilbert

Well, actually because of SARS, the kids here had been having holidays for more than a month already, all secondary school students had just resumed school this week...

Oh this is teh tech. forum, and it's the almighty AGS release thread, let's don't continue the offtopic discussions. ;D

jannar85

I love you for the new futures in beta 3a! :D
Veteran, writer... with loads of unreleased games. Work in progress.

Pumaman

Quote from: Gilbot V7000a on Tue 29/04/2003 03:03:02
Okay here it is:

Exception 0xC0000005 at EIP=0x00477EBC AGSE V2.55.349

It was running on Win ME.

hmm... Gilbert, could you try this:
http://www.agsforums.com/agsedit.zip

and see if it helps at all.

Sorry about this, but there's no way I can test it myself.

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