standing rock...

Started by ratracer, Tue 03/06/2003 14:52:56

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ratracer

well, I guess a decent rock is now in place - although I'll have too make it a little less phallic! - and the surronding landscape is better.
Now, some criticism, please, before I pat myself too much on the back...
I must say I'm quite pleased with it, so I need people pointing all its flaws, to get me down to earth.
For one, I think the perspective is almost useless for a 3rd person perspective game.




PS RickJ, can this do for Pedra da Gavea?
...

Privateer Puddin'

it looks like a giant ... johnson!  sorry :p

Synthetique

good lighting, nice textures.. BUT you could do that sky different..
it looks so flat and goes white in the horizon. and it looks like it drops a shadow on the horizon...
i say, render it again without the sky to a .tif and do it in photoshop or paint shop pro with a little help from the alpha channel.

n3tgraph

stop it right there

You make me feel like my hands are hammers :( :)

Great work man
* N3TGraph airguitars!

Neole

Awesome! Are you on the Syberia 2 team?

The red bits on the sky stick out, and the empty white would look so beautiful if it were the sea.

LGM

Stop right there!!

What did you use and how can I obtain it!?!?

*DROOL!*
You. Me. Denny's.

ratracer

thanks, all - well, I used perhaps too may Max plugins for this: Vulcania, Grass-o-Matic and Mountain, which aren't tweaked enough, I suppose, and still give an artificial look...

I'm happy though that I finally made a rock with an ok - I think - texture...

and... yes... I don't know how to do skies in Max (I think it's strange Max doesn't do skies itself - there are several "lesser" 3d tools that do beautiful and truly accpetable skies automatically) and I still feel a bit strange putting a photograph of the sky as background
...

Igor

What an improvement! Bravo!
Agree about sky though. I think something a bit more grey would work great here (blue just feels out of the place on this picture to me).
Anyway, superb!

danny*

i agree with Igor.
...i have to say..... :o :o :o

ratracer

thanks, all you guys...
thanks doubly to Danny since you have been kind of my mentor...
Neole, Syberia2's team - yeah right! If I was - wishful thinking! - in Syberia2's that would mean the game would only come out in 2010 - I'm so slow!

BTW, I'm enjoying Max now, even if I still don't have clear ideas on how to do what I want (still have to do a lot of experimenting) but I think I can use it to make a gloomy, sad, perhaps depressing game - ergo greyer skies will be the answer in most cases ...

Once again, thanks ...

PS I hope you,  Danny and Igor (well, everyone really, but specially you two), follow Neole's example and post your pictures here to marvel us...
...

LGM

Hey, Danny and Ratracer.. You guys wanna mentor me? I'm trying to learn Max too!

Great Stuff!
You. Me. Denny's.

SLaMgRInDeR

#11
unspeacably great... but... great!!!
(   (   ( <( -_-)> )   )   )

Stickieee

It looks really cool, but demands quite a lot from the sprites, too. It's pretty hard for me to imagine a good-looking character animation behind that grass, etc.

However, if you manage to do that, this will be the best-looking adventure I've ever seen.
EXPLOSION

Las Naranjas

I wouldn't worry about it looking too phallic. For the most part if they're no representative of a phallus they're representative of female genetalia.
"I'm a moron" - LGM
http://sylpher.com/novomestro
Your resident Novocastrian.

ratracer

Las Naranjas, alright! then I'll keep the rock AND the bushes...

stickiee, yeah, the perspective would be ok in a Myst-like game, but it will need work for a 3rd person game. Hopefully, a little tilt in the camera may do the trick...

LGM, I still don't know what I do in Max half of the time - but I can try, feel free to IM me... in any case I can always redirect you to the tutorials that I find best...
...

danny*

#15
LGM:IM any question you might have and i"ll be happy to help if i can! :)
(even if i pretty busy for some time now!!!!)

...ohh,..and Ratracer:let the people know that i did almost nothing to deserve a "mentor" title!!!
You did what you did completely alone after working hard and puting your talent(wich you obviously have) down!!!!
All i did was some theory!!
(thank you though!) :-*

Michael Zhu

Ratracer, what program did you use to make this masterpiece of a background? How'd you get it to look so realistic? You see, I'm one of those MSpaint cavemen so I don't know much about current technology. Great pic anyway!
If man carried away in bodybag, say "KOMATA!" and his soul will go to Bodycount Productions.

ratracer

Danny, don't be shy, now - you've been great help, helping me with any doubts I had... I feel more confident now with Max, so my IMs will be less frequent...

Michael, thanks...I used 3ds Max and with the aid of some freeware plugins like Grass-o-Matic (for the "grass") or Vulcania (for the sky), mentorship by Danny, and overall help from some internet-available tutorials (mainly the "This Old House" tutorial for 3ds Max, which made me start to grasp what you can do with the materials of Max)...
...

Ginny

#18
:o :o :o
That's awesome!
A few little things though: The orange bit in top left corner area doesn't really fit, and I dunno how it would look but perhaps it would look nice to have a slightly darker or maybe redder sky, for more contrast. The rock and the path all look fantastic, and like Neole said, a sea where the empty sky area is would look beatiful. :)
One more thing- Since the center of attention should be the rock (I read your other thread), I presume there will be some interaction with it (is this for a game?), or that it has some important role. If not ignore this, but if so I think the rock should be a little bigger, or the view should be a little closer, or, if it's possible, to tilt the view upwards* just a bit. That would also make it fit better as a 3rd person screen, though it works just fine in that aspect now.

edit: * I  meant downwards of course, though titliting upwards would give it quite and atmospheric look lol. It's just fine for 3d person the way it is now actually. :)

Final words: *droooool*  :o  :o  :o
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Bob The Hun

Oooooh! Spiffy nice!
I'm gonna have to get me one of them 3ds max machines!

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