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Started by , Sat 12/07/2003 08:45:23

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Zero_X

How do I put a main menu at the start of my game with Start
Load
Quit

On it?

Scummbuddy

I would suggest you save a room as intro.crm  and then on that page, have the buttons with assigned actions.  when you have that done, tell us what kind of style you are looking for like an original concept for your load screen, or of a well known gaming company style.
any info you can give us would be great
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Zero_X

How do I make a button load a game using script?

Zero_X

Ok forget the first question can someone just tell me how to make it quit the game with script and the same with loading games?

Jimi

QuitGame(0);

or QuitGame(1);

One of those asks if you are sure that you want to quit. I'm not sure which, so you'll have to read the manual.

TerranRich

Okay, here goes. Make a room with three button graphics (not button OBJEECTS) on it, labeled Start, Load, and Quit.

In AGS, load up the room image, then create three hotspots, one over each "button". In the first hotspot, choose its "player clicks on hotspot" interaction and have it load up Room #1. Have the second one use RestoreGame(...) and the third QuitGame(...). Look both of those up in the manual. :)
Status: Trying to come up with some ideas...

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