Candace Grace: Bard's Blood

Started by DragonRose, Sat 15/02/2003 21:05:35

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Miez

Just read Vel's preview of your game Dragonrose - and it looks absolutely ace! This is one game I'm going to be playing for sure. The plot sounds great, the graphics rock and I've always liked the GK-type interface.
Good luck with it! :)

Svetac

One question that is slightly off topic:

I have found the AGS ezine issue 2, and I don't remember where from I downloaded it. So, how can I find the AGS ezine issue 1?

BTW great job Vel :) Thank you

Vel

Thanks!
Browse through the Adventure chat board.

PS: M0ds, see? People DO need a sticky.

DragonRose

#23
Just so that I have some proof in this thread that this game will eventually exist... screenshots for your viewing pleasure!


Candace's computer desktop.  Note the very pretty icon not in line with the others!


The city map that lets you travel around from place to place.  It works the same as the ones in Gabriel Knight and P:DA.

And just a quick explanation about how the GUI will work:

The BOOT is used for walking, and that's just what it'll do.

The LIPS are for conversation and regular speech.

The OPEN HAND is interaction (push, pull, feel, etc.)

The CLOSED HAND is taking things.

The EYE is for identifying an object (i.e. "That's the door to your bed room.")

The MAGNIFYING GLASS is for getting greater detail, such as the condition an object is in or emotions connected to it.

The POCKET icon takes you to the inventory, and your currently selected inventory item shows up in the black box next to it.

The NOTE icon takes you to the song index, which works just like the inventory- you can select songs to sing directly at people or things.

The GUI is always visible at the top of the screen, except during cutscenes, and the cursors are identicle to the icons, but they have little blue cross-hairs.

I'm done.

Edit of DOOM!: There were more pictures here. Now I've realized that if I keep doing graphics the way I was, with animations and all that, this game will be released just about in time for my grandchildren to play it. So the old style graphics are mostly gone. Good-bye. Nice knowing you.  These two are the only ones that are staying the same, though the GUI is probably changing.
Sssshhhh!!! No sex please, we're British!!- Pumaman

Vel


Rincewind

Ah, cool screenshots! I dig the GK interface -  But will there be a dialog-tree-interface similar to the one in GK1 too?

And I had no idea that Larry Vales could play the violin... ;D

DragonRose

Long time, no update, ladies and gentlemen!

I recently read a post by Garage Gothic that got me rethinking how my story is going to be set up.  The puzzles and obstacles I was using were not really fitting in with the story.  So it's back to the drawing board- er... writing desk.  I'm going to try for what GG called "optional depth," where instead of having the goal "solve all puzzles!" you have the goal of "find all story lines."  It's sort of like in The Colonel's Bequest- you didn't need to find out who else was using the secret passages or where the treasure was hidden to complete the game.  It just made it more fun.  This unfortunatly means that my lovely little status bar has gone down.

Rincewind: I'm going to try for the GK1 dialog interface.  I found a very nice tutorial, but I'm very bad at scripting.  And that Larry Vales remark deserves a big fat  :P.

Sssshhhh!!! No sex please, we're British!!- Pumaman

DragonRose

Ugh, I hate posting right after myself.  In a horrible twist of irony, I only seem to update this when I go back.  Check the first post for updates (downdates?).
Sssshhhh!!! No sex please, we're British!!- Pumaman

GarageGothic

I like your idea of non-animating screens Dragonrose! Saves a lot of work and allows for unique angles for every scene. Reminds me a bit of the Dynamix approach in Heart of China and Rise of the Dragon. Are you doing first person views like those games or are you keeping the on-screen character?

Really looking forward to this game.

Pet Terry

This game looks and sounds so darn sweet and I guess it will work very well without animations. Keep it up,
<SSH> heavy pettering
Screen 7

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