Creating Opening Screen - Create as Room?

Started by MCF, Sun 14/12/2003 05:24:44

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MCF

How do most of you go about creating an opening screen with such options as load game, new game, and quit?  Do you create a room?

Also, anyone have any helpful links to additional scripting tutorials, explanations?

Kweepa

Yup - create a room with hotspots for the buttons.
Make the player character hidden, and disable the top GUI.
Also, it's a good idea to set the gui mode to a user mode so right clicking won't toggle through the usual options.
Still waiting for Purity of the Surf II

After

Quote from: MCF on Sun 14/12/2003 05:24:44Also, anyone have any helpful links to additional scripting tutorials, explanations?
I think that the Docs page linked from the AGS main page includes pretty much all that's available. The Technical Archive on this board addresses many specific issues as well.

Scummbuddy

theres a substantial tutorial in your helpfile
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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