MAGS February: "Groundhog" (CLOSED)

Started by Atelier, Fri 01/02/2013 22:45:37

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Atelier

Topic: 'Groundhog'

This month's guidelines were set by TheBitPriest:

Groundhog Day is celebrated on February 2nd. According to folklore, if a groundhog comes out of his burrow on this day and sees his shadow, winter will continue for six more weeks.

This month's challenge is to make a game related to Groundhog Day or groundhogs. There's a lot of wiggle room here - consider the following options:

• A game about the events of a Groundhog Day activity, such as the famous festival in Punxsutawney, Pennsylvania.
• A game with a groundhog as the main character.
• A Sci-Fi game about a "Groundhog Day" (a term made popular by the 1993 movie starring Bill Murray), being caught in a temporal loop until achieving some sort of goal (this is still within the constraint, and yet may have nothing to do with rodents).
• Anything "Groundhog" or "Groundhog Day" that I have not considered.

Ending 28th February






What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

? A working download link.
? The title of your game.
? A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.

Armageddon

Here's something to get some ideas going.

selmiak

have you hacked my HDD to check on my gameideas that I have to turn into a game one day files? But besides the basic idea not much has happened. If the next month's MAGS is about a futurama game which is basically a big minigame about a simulation to run your own moon on blackjack and hookers I'm getting really worried.

Radiant

Heh. What do you think this game was named after?


Eggie

Welp, I've made something

Honestly, I have two entire weeks booked off work this week and the game I want to do is pretty simple. Please don't let me slack off. Please. Hit me if I do. :(

ZapZap

I might enter this MAGS but I'm gonna take a bit "loosely" this part
Quote from: Atelier on Fri 01/02/2013 22:45:37
being caught in a temporal loop until achieving some sort of goal (this is still within the constraint, and yet may have nothing to do with rodents).
:sealed:
"Loose ends have a way of strangling you"

WHAM

Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

ZapZap

I wasn't able to develop a concept-puzzles not shitty.. maybe next month
"Loose ends have a way of strangling you"

Armageddon

Anybody entering? I personally think MAGS works a lot better done every other month, since that's how it always turns out.

Perspicacity1



The Longest Winter

I am!

This time I tried to make a more standard adventure game so I could get used actually making a game and not spending most of my time trying to develop some system. I figured it's probably much harder to mess with the basics of a game if I'm not that great at the basics.

Atelier

Ok, I haven't heard from Eggie. Thanks Perspicacity, you're the winner!

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