******
26/04/14 Sadly, I've had to shift production if this game to Unity in order to achieve multi-platform delivery & high-resolution.
******
Nelly Cootalot II: The Fowl Fleet
The StoryPirate heroine Nelly Cootalot is on the trail of Baron Widebeard, from the South Seas to the icy north. The nefarious Baron has kidnapped a fleet of birds and hypnotised them to do his bidding. What is he planning? Can he be stopped? In what way is a frozen volcano involved? These questions may or may not be answered as Nelly uncovers the secret of William Bloodbeard's final voyage.
This game is a sequel to
Nelly Cootalot: Spoonbeaks Ahoy! It will be a
commercial release, bigger than the original with richer graphics, more remote islands to visit and many outlandish characters to meet. It will also be both pointier and clickier.
In this game, Nelly will heroically:
- Race aristocrats for fun and profit
- Be immortalised in folk song
- Join the Merchant Navy *shudder*
- Pilot an airship.
- Uncover Bloodbeard's Lost Treasure
- Take advantage of a short-sighted old man
- Lie to strangers with no consequences
Crowdfunding CampaignIn order to complete this game, I am throwing myself bodily upon the crowdfunding bandwagon. The campaign is now live:
Nelly Cootalot: The Fowl Fleet Kickstarter! I'm now working on a playable demo, so watch out for updates on Nelly's
website, and by following Nelly on
Twitter and
Facebook.
Screenshots
Nelly washes up on Vogel Island and meets Sebastian the Coot

In the workshop of Rackham the Birdman

On the trail of Captain Rehab Sea Shanty Town

Looking for something special in Lady Chang's Junk Shop
ProgressPlot & Puzzles: 80%
Background Art: 80%
Character Art & Animation: 50%
Scripting: 25%
Voice Acting(?): 0%
HistoryI released the original Nelly game in 2007, if the word 'original' can be applied to a pirate-themed adventure game. Back then no one on the AGS forums could grow a beard and 640x480 was considered hi-res. These days the forums are thronged with facial hair, and 640x480 is still considered hi-res.
Since 2007 I have been gradually working on this sequel, beset by jobs and distracting noises. Now I feel like I have reached the point of no return. I'm hoping a crowdfunding campaign will give me the push I need to complete the game, and stop having to think up nautical puns on the bus.
Please let me know your thoughts!
- Ali