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Author Topic: can't build EXE in AGS (3.2)  (Read 1528 times)

can't build EXE in AGS (3.2)
« on: 03 Nov 2013, 16:20 »
Hi,
I just installed AGS for the first time and when i start the default game or a completely new game it runs without a problem but it wouldn't build an EXE and shows a message:"Unable to set EXE name/description: Unable to load the custom icon: EndUpdateResource failed"

Any idea what could be wrong? (I'm really sorry in case its just me, i'm still a total noob)
How much wood would a wood chuck chuck if a wood chuck could chuck wood?

Re: can't build EXE in AGS (3.2)
« Reply #1 on: 03 Nov 2013, 16:40 »
Hmm, I found this thread:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=47735.0

Looks like a weird, random bug...?
Fail at Floaty Rog' now!  still having to deal with what games are going through

Re: can't build EXE in AGS (3.2)
« Reply #2 on: 03 Nov 2013, 17:25 »
@Khris: thanks for reply, i checked that post already but didn't find any solution :sad:

also when i create new project it shows message: "Unable to set EXE name/description: Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

i tried to reinstall the program also disabled the firewall because when i try to update AGS it says there is no internet connection :confused:

nothing seems to help :~(
How much wood would a wood chuck chuck if a wood chuck could chuck wood?

Re: can't build EXE in AGS (3.2)
« Reply #3 on: 03 Nov 2013, 17:44 »
I just got an awesome idea to take closer look at the folder structure inside the game directory and found that the Compiled folder actually contains a working exe file :embarrassed:

so it does compile despite those error messages, hopefully those are just some sort of cosmetic issue...

I'm deeply sorry for panicking and wasting time of forum members it's really not that i am reckless, i'm just retarded i beg for compassion and forgiveness (roll)
How much wood would a wood chuck chuck if a wood chuck could chuck wood?

Re: can't build EXE in AGS (3.2)
« Reply #4 on: 03 Nov 2013, 18:30 »
Yeah, the other thread does mention that the compiling goes through regardless.

I occasionally get that message when I build the game twice in quick succession.

One thing you could try is disable your virus scanner; maybe it's interfering with the creation of the exe file.
Fail at Floaty Rog' now!  still having to deal with what games are going through

Re: can't build EXE in AGS (3.2)
« Reply #5 on: 04 Nov 2013, 22:08 »
@Khris: disabled my pandacloud antivirus and it worked perfectly! killed any worries left about buggy build, I can't thank you enough!! 
How much wood would a wood chuck chuck if a wood chuck could chuck wood?

Re: can't build EXE in AGS (3.2)
« Reply #6 on: 04 Nov 2013, 23:06 »
You're welcome, glad we found the reason ;-D
I recommend Avast Antivirus btw, it's free and keeps quiet, no complaints so far.
Fail at Floaty Rog' now!  still having to deal with what games are going through