Uff, no suspense this time!

Well, my idea was based on two consideration:
1 - when you make a game is reccomended to create only objects useful for the puzzle solving, if not are just luxury item like the blue cups in AGS games

;
2 - A thing that I find frustranting is when two similar item don't do the same thing. For example: I have to cut a ROPE and in my inventory there's a SAW. But I must a KNIFE for this task. Why I can't cut that damn ROPE with my SAW?
So I imagined a game when in different scenarios you have to use only one item in the garbage in many creative ways to solve the puzzles and escape. A wodden stick could be used to break and then to start a fire, an umbrella could pierce something and then gather liquids... and so on.
The game is short but could be challenging due the time limit so you have to think fast to find the right item. Yes, it require a lot o work for the scenarios.

Oh, I'm glad I have the same score of Selmiak!

_