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Author Topic: Genre Shift: Sonic the Hedgehog  (Read 521 times)

DBoyWheeler

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Genre Shift: Sonic the Hedgehog
« on: 07 May 2020, 23:30 »
Even though the Genre Shift theme in MAGS is long past, it still has my gears turning...

In fact, that could be a great "sub-section" for the Adventure Related Talk & Chat.  Like, if the adventure game series were genre shifted to other game genres, or other game genres (like platformers, etc.) got genre-shifted to point n click adventure games.

Here's one to start things out... Sonic the Hedgehog... be it the official games, fan games, SatAM, AoSTH, Sonic Underground (some actually like that), and so forth.

How would you imagine it genre-shifted into a point 'n' click adventure?

To start out with, the first game in Master System/Game Gear.  How could you imagine it as a point'n'click adventure?  I mean, unlike the 16-bit counterpart on the Genesis (Mega Drive in Japan and Europe), the Chaos Emeralds were lying out in the stages, so I could see possible adventure game potential in that (solving a puzzle or problem to reach each one).

Any input on the thought?  Again, a "genre-shift" sub-section for the Adventure Related Talk & Chat could definitely get the gears going for discussion in the forum, and I thought this'd be a good way to get things started.

Joseph DiPerla

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Re: Genre Shift: Sonic the Hedgehog
« Reply #1 on: 12 May 2020, 22:06 »
Freeing animals from their captive robot bodies can be another puzzle to solve.

Meeting Tails and Knuckles and making them a switchable character. Each with attributes of their own that helps solve puzzles. EG: Tails can reach high places.

Working your way out of mazes can be something to achieve in the game.
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Re: Genre Shift: Sonic the Hedgehog
« Reply #2 on: 12 May 2020, 22:57 »
Hehe, DBoy. The “Genre Shift” MAGS was in October, 2016 and featured only two entries, one of which was a Sonic game.

https://www.adventuregamestudio.co.uk/forums/index.php?topic=53978.0

VampireWombat

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Re: Genre Shift: Sonic the Hedgehog
« Reply #3 on: 13 May 2020, 15:17 »
Personally, I'd focus on characters other than Sonic or Tails. The SatAM continuity could work well. Maybe switch between the different characters and work in a support role. Then there could be more puzzles based on logic/intelligence than just speed and distance.

Re: Genre Shift: Sonic the Hedgehog
« Reply #4 on: 16 Jun 2020, 15:40 »
I've been thinking about it a lot when I watched Sonic X. I loved the spy/detective storyline involving Mr. Stewart, and I thought that a Sonic adventure could be less about action and more about mystery. Perhaps an adult Christopher being psychoanalyzed about his childhood fantasies which turn out to not be fantasies at all, like the Christopher Robin movie?

On a side note: there were plenty of Monkey Island/Sonic crossover comics back in the early 2000s (some of them were at monkeymug.com), and also, there is a fan remake of MI2 which has a Sonic-style ending (and also a Scooby-Doo style ending  :wink: ):

http://boxofmystery.com/games/lechucks-revenge/