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#81
Is there, out there, an AGSer fluent in Ukranian and/or Russian?

I'm needing some guidance regarding these languages - possibly some light translation. Thank you!
#84
(deleted)
#85
Sorry to dig up an old topic, here -- but there's a key correction needed to this method, for further reference.

Two things, actually:

Since "0" is an invalid index number for an item, the i variable should start at 1, instead.

Secondly, (and this is the part that got me) as long as (i < Game.InventoryItemCount), it won't check the highest numbered inventory item. ...probably the newest / last one you created in the editor.

Here's the function I cut together:

Code: ags

function LoseAllInv(this Character*){
int i = 1;
      while (i < (Game.InventoryItemCount + 1)){ // Check all inventory items in the game.
      if (this.InventoryQuantity[i] != 0){   // Character has this one...
      this.LoseInventory(inventory[ i ]);} //Character loses this item.
      i++;} // Check next item in the list.
}


For Example:

Code: ags
player.LoseAllInv(); 

Will cause the player character to lose all inventory items.
#86
The spectral incarnation of academic shortcomings:

300px X 150px -- Holding my fifth grade math final.


#88
(deleted)
#89
Nice looking material so far, comrades.

Progzmax: Your pixelular baking technique is always a pleasure to watch. That title screen is a gem.

AsimosVagan: Those backgrounds are heart-breaking. The Opera De Arame images seem like particularly well crafted tributes - Good luck finishing!

SPCaine: Just me, but I'd carry the brain in the cup, so I didn't get neuro-juices all over my clothes, or my, uhh, magazine.

JBurger: Again, it's always nice to see your prelim / sketch work. Your narrow color palette here is perfectly haunting - Looks like fertile grounds. I have to admit - The imagery and tone remind me of Carpenter's "The Thing" a bit (but that could be my lack of imaginary scope).

nihilyst: Those bgs look great - Any prospect of a finished title? If not - what was the story?

Ishmael: What happened? That sounds like a sad story: Let's all buy him a drink.


My submission [a day late, I guess?] is a demo of a title forthcoming. I wanted to get something into the outside oxygen so that the characters don't suffocate on my hard drive.

#91
(deleted)
#94
Hah.



No, wait... I've got another one.



I'm feeling... pretty good about these.

Quote from: IndieBoy on Tue 13/01/2009 19:59:42
  • The only other limit is your imagination.
Obviously, my imagination imposes no limits on my work.
#95
General Discussion / Re: Top 10 jokes
Tue 30/12/2008 23:33:39
(deleted)
#96
(deleted)
#98
(deleted)
#99
Quote from: Dualnames on Fri 21/11/2008 12:27:22
I'd kill to compose for that if you were asking for music composers..

Wow, thanks - Unfortunately, the one, single thing that's already in place is the music. For the sake of keeping them safe, I won't say who composed it.
#100

Project:Commerce Unread
Background: A greyscale, non-adventure AGS game based around street vending and retail situations.
Deadline: September 2008, October 2008, November 2008, December 2008.
Frustration: 4/10 - related to tedious, incremental pace of progress.
Desperation: 7/10 (see above)
Degree of Project Completion: 76% Complete
AGS Forum "In Developement" Post: Full of lies.
Official Site: Somewhat Dusty.

Seeking: Beta-testers, overall guidance and feedback. My dedication to finishing this project is wavering. I've put some work into it, and I'd like to hear some thoughts from different folks before I either plow through it or bin the whole thing all together. After several weeks of staring at the same canvas, it's helpful to employ a new set of eyeballs, don't you think?

Compensation:
- Heavy thanks.
- Respect.
- Inclusion in the credits.
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