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Messages - elruffo

#1
Hi guys. :) I have been working for the past few days on a new version of The Burger Flipper!
The new version v1.2 can be downloaded at the usual link. I will change the info in AGS game database as soon as I understand how to edit the page. (My new quest)

I did some major changes. The new features in the game include:
*) A new hotspot marker that is going to make the game experience extremely less frustrating.
*) Boris now confirms that Tom should call him if he forgets the list.
*) Now Tom picks up the phone to speak. No more telepathy there! :-D
*) A new "tasty" joke is awaiting for you at the end of the game.

I fixed a few bugs and known issues (doors are not made of thin air anymore for example). I still strongly recommend to stay away from the WindowsKey and Alt-Tab while playing in full screen mode. (The Game simply freaks out)

Thank you for all your help and you support and your nice words about the game in the past days.

Bon Appetit & Happy Halloween!
#2
Quote from: selmiak on Sat 27/10/2012 14:46:14
Then Do it NOW! And upload v1.01 of the game, I'll play it again and laught at this joke, I promise :D
(and then you can also add in the mentioning of the ability to call him anyways and maybe add a @OVERHOTSPOT@ bar somewhere, easy as pie)

(laugh) I am doing it as I write (wait, I am not sure that is even possible...).
I want to fix even the hotspot thing (actually I just did) and other few things. A couple of days for a bit more of coding and testing, and I am going to upload the new version.
#3
Thank you again guys, I am happy you enjoyed the game and had fun.

@Jaffles: MEATIER!!! Most definitely! Noted and working on it :)

@selmiak: Boris mentions to call him when you find everything. But I wanted Tom to be able to call Boris even before he finds all the ingredients. Just in case the player got stuck or forgot one (or maybe all) of the ingredients. I am glad you enjoyed the game!

@Anian: Thank you for you critics. I understand now that marked hotspots are very important: in games like Machinarium where there aren't any, the player is condemned to pixel hunt all the time. I guess it's pretty out of style for a game that looks cartoonish like mine.
Spoiler
In game there is just a small visual hint: hotspots and objects have a "wrong" black border in the pixelart.
[close]
The last scene suggestion is so cool! It's a shame I didn't think about it. It gave me an idea. :)
Spoiler
Do you know that scene in Monkey Island 2 where Guybrush has to spit? In that scene, every cursor/command turns in spit related verbs. That would make a great joke for the last scene! (eat, bite, chew, etc...)
[close]
#4
Hey guys,

well... what can I say... my first game needs a "day one patch" *shame* :( I updated the new version of the game. You can find it at the same link I posted before. I fixed a few things you noted... and no more strange paranormal activities. Tom cannot pass through doors and walls anymore. :)

Thank you very much for your comments and your suggestions. They are very important for me: I am about to work on the next game, and this hints are going to be extremely helpful when I will think about beta testing and game design (inventory, items, hotspots indicator!!!).

I am happy that you enjoyed the story and that you liked the design! I plan to come up with something very similar for my next game! I fear it's kinda my style  8-)
#5
Ladies and Gentlemen of the AGS Community, I am happy to present you,


   DESCRIPTION:
Tom is a regular guy, trapped in an awful job. A job that he loves. He is a burger flipper! His boss hates him and there is this girl he is in love with. And something very weird is going to happen. That's pretty much it. Everything a story needs: a very short story by the way.


   FEATURES:
320 x 200 Pixel Graphics
A real complete story, happy ending included
No voice acting, just the most recent text string technology
Useless dialogs
Idiotic animations
Simple pixel hunting enigmas
Lame jokes


DOWNLOAD:

You can download the game here! Or via GameJolt, where you can leave a comment as well!

Hope you like it :)


   ABOUT THE GAME:
The idea for The Burger Flipper was born on February 2012: started as a project to try out AGS, nothing more than a "Hello world!" program, The Burger Flipper development evolved in a complete short-story game. If you are interested about the game development process, you can read more about it here. I am very excited: today, October 20th 2012, I am happy to present you all my very first AGS game, or, to be more precise, my first point-n-click adventure!


Useless to say that the game would be a lot uglier if it weren't for this community and its support. Thank you all!
#6
UPDATE October 12th 2012

Good news everyone! The Burger Flipper reached its last development stage: "the game is 99.9% complete" phase. The whole script has been proofread by my dear friend ElCharro; the game design is complete (99.9% complete), and the last very well know scripting issues are being taken care of at this very moment: hopefully I will be able to deliver a bug-proof game. Speaking of which...
I am glad to announce that the English Version 1.0 of the game is going to be ready (It must be!) for October 20th 2012. Update your calendar  ;-D



   PROGRESS REPORT (Updated Sept. 25th 2012)
- Graphic 99.9%
- puzzles 99.9%
- scripting 99.9%
- sounds 99.9% [:) they are 5, and beautiful]
- soundtrack 99.9%
#7
Quote from: Kweepa on Thu 13/09/2012 00:07:40
I like the look of this.
Reminds me a lot of a certain fellow's game :=

Thank you Kweepa!
Yeah, I am trying to make it "old school 8-)" as much as possible!
#8
Hey guys, thanks. I hope that the game is going to be digestable, because I am sure burgers will not :) Wait to see those dudes while they are eating :P
I plan to release soon gifs of the animations, and a few GUIs snapshots.

#9
Ladies and Gentlemen of the AGS Community, I am happy to present you,


UPDATE October 20th 2012

Very good news everyone! The Burger Flipper is out! And right on time as promised  :=
You can find everything about it here, but for the lazy ones here is a direct link to the AGS game database :)
I hope you will enjoy the game and please if you still have some time after playing the game, leave a comment :p

I want to thank another time everybody for your help. This game wouldn't be the same without your energy and support!
Developing this game has been a great experience. See you soon on another exciting project!


UPDATE October 12th 2012

Good news everyone! The Burger Flipper reached its last development stage: "the game is 99.9% complete" phase. The whole script has been proofread by my dear friend ElCharro; the game design is complete (99.9% complete), and the last very well know scripting issues are being taken care of at this very moment: hopefully I will be able to deliver a bug-proof game. Speaking of which...
I am glad to announce that the English Version 1.0 of the game is going to be ready (It must be!) for October 20th 2012. Update your calendar  ;-D



   PROGRESS REPORT (Updated Sept. 25th 2012)
- Graphic 99.9%
- puzzles 99.9%
- scripting 99.9%
- sounds 99.9% [:) they are 5, and beautiful]
- soundtrack 99.9%


UPDATE September 25th 2012

Hello everybody, I am sorry I didn't get the chance to update my progress lately but I have good news! I did some progress indeed and I am finally able to show you my GUIs! I tried to make the Help screen in particular as minimal and simple as possible. I hope it is understandable as well :p


The screenplay is at this right moment in the hands of an heroic mysterious figure, that for the moment shall be named John Doe. John assures me that pretty soon we all will be able to enjoy grammatically correct dialogs and menus. I'll keep you all posted!


    SYNOPSIS [Spoiler alert]:
Tom is a regular guy, trapped in an awful job. A job that he loves. He is a burger flipper! His boss hates him and there is this girl he is in love with. And something very weird is going to happen. That's pretty much it. Everything a story needs: a very short story by the way.


    WHAT? WHY? HOW? [Useless info alert]:
The idea for The Burger Flipper was born on February 2012. I was completely new to AGS and wanted to dedicate myself to a simple project, just a little bit more than a "Hello world" program, that would let me understand how Adventure Game Studio works. The idea was to work on a small project, get my hands dirty, and move on as fast as possible to a new more ambitious project. I set my limitations and started. Well... I thought the limits I set for myself where strict... Reality would teach me pretty soon how much I was wrong! Thinking about a plot took only a few minutes: I like burgers, it’s going to be about burgers. The coding and learning part took the least of the time, especially thanks to densming’s video tutorials (his “How to use AGS” tutorials are a very helpful resource indeed!). Animations (I was completely new to the fine art of animating) took the big part of the time, considering I knew nothing about color theories. A few personal issues added to the mix (like University, family, health, creditors...), but finally I can show you the first screenshots of “The Burger Flipper!”


The game is almost complete. The devil is in details though, and there are still a lot of little things that need to be taken care of: graphics, inconsistencies in GUIs, dialogs need some good proofreading (like this post itself). If there is going to be the time, the game will be translated even in Italian (yes, I am Italian: I am not proud of it but it's an excuse that comes in handy when I have to justify my English). I was thinking even about a Russian translation (please don't ask why, it's top secret). The game is still completely “music free”: if any of you want to collaborate with a soundtrack of their own creation in exchange for glory and a name of their choice in the final credits, please PM me or contact me at tomtheburgerflipper@gmail.com


    PLANNED FEATURES:
320 x 200 Pixel Graphics
A real complete story, happy ending included
No voice acting, just the most recent text string technology
Useless dialogs
Idiotic animations
Simple pixel hunting enigmas
Lame jokes

    RELEASE:
English version: Mid October 2012
Italian and Russian version: in a future, far far away [but not that much! Promise...]
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