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Show posts MenuQuote from: Hobo on Fri 06/10/2017 21:13:00
I'm glad you decided to go with the low-res portraits, fits better with the rest of the game, at least in my opinion.
Quote from: selmiak on Sat 07/10/2017 11:10:56
These characters look pretty good and pretty pretty, I like'em
You could add some more subtle highlight light from behind or from the sides like in your forum avatar. It should look pretty cool when you make this in one color, leave on a new layer and add this light on top of the portrait within AGS and change the color of the light (by code or by changing the color in the paintproggy and importing lots of files into AGS) according to the location the characters are and how the lighting happenes in that scene.
Quote from: BunnyDeFluff on Wed 04/10/2017 15:15:59
That estimated release date together with those screenshots tell me this game is actually going to happen. Keep it up op.
Quote from: Blondbraid on Wed 04/10/2017 15:54:35
I think the character portraits look great!
Quote from: Snarky on Wed 27/09/2017 08:10:55Quote from: ricardojuchem on Tue 26/09/2017 23:31:22
Also, someone knows how is the workflow from the portrait artists at Infamous Quests and Wadjet Eye?
Grundislav and Ben 304 (formerly and currently with Wadjet Eye) have discussed this on their podcast. They've both at various points used downscaling (mostly x2, I think). Ben gave it up quite a while back, I'm not sure whether Grundislav is still doing it. The takeaway seemed to be that it's a useful trick depending on your skill level, but once you reach a certain level of mastery the drawbacks (you can waste time on details that will disappear in the downscaling, and you don't have exact control of how the end result will look) start to outweigh the benefits.
There's really no right or wrong answer. You'll have to experiment and find out what works best for you.
Quote from: selmiak on Wed 27/09/2017 08:03:27
I think it is really easier to actually paint portraits at a higher resolution than 320x200, maybe 2x or 3x size will be better. then resize it, try different resizing algorithms, see what fits best and give it another pass of cleaning artifacts from the resize and working out details at the lower res.
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