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Messages - fanton

#1
my favourite is Dart :)

and here is me


and again:) (hurt by dart which helped me out by being a man)

i cry !!! ;9

etc
#2
if you play discowrld youll see these sparkles following the cursor (which is a simple corss +). its very cool.

please dont remove it!! yeah yeah i clicked 5 times who cares.. I LIKE THE EFFECT   :o ;D
#3
i havent played it yet...but 15 thousand thumbs up for the screenshots ;D
#4
HEY>..FOR THE INVENTORY ITEMS:
try adding a stroke  (an outlike) for each item. something like white or yellow or a dark brown. or add shadows for each item.
#5
I LIKE the perspeciive in this
http://i29.photobucket.com/albums/c299/Infarock/SDeth.jpg screenshot
and the 1st ps idea..very cool...thumbs!
#6
sorry for the person who lost the jobs...

i cannot get move the frigging RAFT!!! how do i do that??
Spoiler
i know i have to use shover with water
[close]
...for shure..but water is not clickable.

and i like your game thus far.
Spoiler
liked the idea with the detachable hook.
[close]

hey and I want to give you some suggestions
- frist try to make it so taht when you right click on anything you look. (i say this because right click and look buttons give diffrent messages for the same thing)
- after a successful action return the mouse pointer to walk mode
#7
Modules, Plugins & Tools / Re: Palette editing
Fri 29/07/2005 05:36:06
i forgot to reply. NICE PROGRAM!!!! Saved me from a lot of heavy work. my palette looks cool now.


thanks Ghormak, MrColossal, & all
#8
1. another sollution is to substract some large value.

for example 3 billions could be some -5, by 3 billions - some large value.

more detail.

4,232,147,483,647 cannot be used  but you can convert it to a smaller number by taking out half of 4,232,147,483,000 (which is the largest? value)

and you have 2116073742147  to use  :P

in which case you would have the negative and positive side of the int.

a number like 5 can become -2116073742142 which can be used. so you have twice the amount of numbers. but you CANNOT use negative numbers. and you have to play tricks to do multiplication, because it is unsigned.

it might work, i think, somewhat. but i did not think of all details. theoretically sounds cool, but practically buying some nutella would yield better results. which would make your brain work better because all the shugars. so buy nutella before trying.

2. and yet another workaround is to call an external program to do the calculations, day of the tentacle style! but i don't know if that would work. i think it might be able to work. if you can open files, or do some sort of switching to other program, multi-tasking, threading?, i forgot the function's name that one used to replace the program with another program but only on unix.

you could run the game from an outside program. and have some sort of file, pipe, interface. and put stuff to calculate in one place, have the second program (calculating one) look trough continously to see if is there anything to calculate. and when the calculations are done, have it put the answer in anther place.

and the making sense way:
a program rungame.exe calls mygame.exe (the ags executable) and calculator.exe and create two files calcin.txt and calcout.txt. the calculator.exe looks trough calcin.txt to see if there is anything to do and puts answers in calcout.txt. mygame.exe is the ags executable, it opens the mycalcin.txt and puts instructions there whenever is needed, waits a while and looks in calcout.txt, takes the stuff and displays laughing characters and tarrot cards and a happy programmer.

when mygame.exe goes away, rungame.exe deletes the files, closes the calculator and shuts the lights. all is quiet.

the above will work becaue most operating systems are multi-tasking, multi-treading, a lot of stuffing in the same timing. you can replace the files with pipes.

3. there is a program called bc on unix. see if you find a port for windows or sourcecode. it does calculations with infinite numbers. not infinite, but any number of numbers :P i think is called bc. has a diffrent type of calculating. see how they do the stuff. and is very precise. its hard to use. you can even redirect stuff into it. on linux is very easy to make steps 2 and 3.

http://unixhelp.ed.ac.uk/CGI/man-cgi?bc+1
#9
you could use abacus style programming. i invented the word but not the idea. what that means is when you reach a limit, you have another variable to be flagged 1 or accumulate in another variable the carry.

the truth is that you can use almost any language to do anything you want. there is always a limit. but you can always get away. at least mathematically.

that is how the processor does the division or multiplication, by iterating pieces of data. the register can hold some values. i programmed a 8 bit register for a motorola chip and you could do any calculations by spliting the values. i could add the numbers below using 8 bit registers. which means adding the number below with limits up to 255.

a number like 4,294,967,294 which is beyond the limit?
may becomes something like

int billions = 4
int millions = 294
int thousands = 967
int tens = 294

if you want to do some arithmetic on that then you start from the lower value and up. if you multiply that but a number like 13,540

4,294,967,294 * 13,540 = 58,153,857,160,760

that means

tens * 540 = 158,760
or tens = 760
carry = 158

multiply thousands
tens * 13 = 3,822
thousands * 540 = 522,180
thousands * 13 * 1000 = 12,571,000
thousands = 3,822 + 522,180 + 12,571,000 + 158 (carry) = 13,097,160
or thousands = 160
carry = 13,097

in assembly you cannot do this. numbers like 3,822 have to be re-run. you still need some memory to store the ongoing calculations. i had about 64k but i never used numbers this big. anyway, continuing.

multiply millions
tens * 0 = 0
millions * 540 = 158,760
millions * 13 *1000 = 3,822,000
millions = 158,760 + 3,822,000 + 13,097 = 3,993,857
millions = 857
carry = 3,993

multiply billions
billions * 540 = 2,160
billions * 13 * 1000 = 52,000
billions = 2,160 + 52,000 + 3,993 = 58,153
therefore billions = 153
carry = 58

and the answer is
carry billions millions thousands tens
58 153 857 160 760

and the original was
4,294,967,294 * 13,540 = 58,153,857,160,760

so you see, you can do any number of calculations with any limit. the 4 billion is not a real number, is more a fragmented number, but you can still use division, multiplications, etc. the whole operation is but a simple repetition, you can make a function called long_mult(term1, term2), or you can make lond_div.

you can evem make your own struct

typedef struct {
int trillions
int billions
int millions
int thousands
int tens
} long_int;

long_int number;
long_int.thousands = somestuff.

if you can think it, you can achieve it, is just not very obvious. this is one answer to your question.
#10
General Discussion / Re: Webspace for free
Mon 13/06/2005 16:46:13
i did read it. it said, webspace for free :P

Ooops :-[
#11
General Discussion / Re: World Mysteries
Mon 13/06/2005 16:24:09
Another answer:
Mr Flibble, what do you mean by realiable? There is no such thing in "misteries." Its everybody's oppinion of things rather than the truth. Most of what we sense is just a pack of pre-judgement combined with appearences and belief or hope or desire, rarely do we see things naked as they really are. If we would see the truth, we would die of grief. Is just food for the heart, to prove that people don't know anything yet, so gives some freedom to belive there is more than just the everyday life. That is my humble opinion.

Belief in something doesn't have to be reliable. You can believe in everything you want, however screwd, as long as you let others live.

Reliable? Probably not. But I don't mind. Some people seem to enjoy it.

I hope I'm not too aggressive :D

Pretty interesting website.
#12
where are you trying to download them from? is it from the ags games page? could you paste the links that don't work? to see if they work for me :P

[edit]

you're right, nothing works for 6 days assasin. download, download mirror 1, or visit website.  that might be because mr collosal's website is down or has exceeded his bandwith, or just the site is not there anymore. try to message him and ask him about it.

the same with other links that don't work. the games are not kept on adventuregamestudio.co.uk you see. because of some reason :P

you might find some of them on http://www.the-underdogs.org/  (6 days assasin is not on underdogs)
#13
General Discussion / Re: a twofold problem...
Mon 13/06/2005 14:51:50
lgm, good webhost. I need to try it out.

Trisk,
if you want to learn html check this website http://www.w3schools.com (teaches everythign realted to www, gamebuilding, and even offers certificates)

All you need is to learn: HTML, CSS, and how to use a broswer (which you know already), and also how to use a FTP (I use the command line version that windows has built in). Then you can go into more advanced stuff like Javascripting which is not that hard (but would be better if you know some Java or C, and AGS Scripting seems like C, if you know how to script in AGS that might help you learn JavaScript lol).

Also, if you want to make your game famous, add your website as a signature wherever you post, email, chat, talk, move, eat, sleep. And even ask people directly to check your page. Cause if it's they like the page/game, they will tell others. I am just guessing now :P
#14
General Discussion / Re: Webspace for free
Mon 13/06/2005 14:41:52
I am using a place called http://www.50webs.com

It gives you 100MB, no adds, no garbage. But your files cannot exceed 300kb. So it's not the perfect choice for an AGSer. its enough for me. i will probably make an account to one of those i-drive for big files. oh and a 10GB/month bandwith.

see mom http://fanton.50webs.com, no adds!
#15
Damn, firefox died when visiting a webpage so I lost all I had to say. Let me remember.

Pumaman:
Pumaman is right! I switched from one ISP to the other to get more speed my old advertised 3Mbps and was actually about 700Mbps but Unlimited Download/Upload! My now one is 3Mbps as advertised but has a bandwith limit.
You need to bang your head on all those problems to learn how to deal with them in the future. Now I know :P
By the way, weren't the Olmesc of Aztecs that believed in a pumaman, or was it a jaguarman, I forgot.

Las Naranjas:
I am starting to believe Gaim has a problem. It might be that MSN is consuming SOME resources for sitting idle, but Gaim's implementation of MSN might be flawed.

Ozzie
That's my complaint precisely. Why taking bandwith for sitting idle? Because it probably adds up when sending or receiving messages. I am one of those old fashion prehistorical ppl that turn off all smilies and nuggets (whatever those things are, ewwww), or crabs, whatever. I turn them off. I wonder how much a loaded MSN takes :P

YakSpit :
My brother is. He hasn't turned off his eMule (OOPS :D ) and MSN for a couple of months now (2 months continously :P). But I on the other hand have been using it until the day before yesterday, because I don't need it now.

Sylpher:
firefox just DIED!!! It always dies while visiting the same webage :( I dunno. Firefox has bigger problems than IE. IE is very safe, but more robust than Firefox. I will stick to Firefox just to give them more market share  :-* Never say that one person makes no diffrence!
#16
its's not a big deal though.

i know its from msn because when i turned msn off, i get no more apparent downloading. i do not have spyware. i use firefox, and right now it keeps me safe. i have not had a spyware since a couple of months now. i keep checking with spybot. i had both yahoo and msn on.

with only yahoo on i get ZERO overhead. immediatly as i log into msn, i get about 300 bytes per second. its annoying because it useless ovehead, its not like eMule Kademlia, or e2dk, or something like that, its just sitting idle.

doesn't matter  ::) :=

[modify]

i cannot see your avatar, Sylpher
#17
but if you are in a country where highest speed is 56kb / s, its taking up 20% of the bandwith. just to do nothing, that's a lot!

actually msn has about 42 million users so i found so about 14 GB per second wasted globally.

Ishmael, you're probably right. i was only using the account, not the messenger itself, i can't stand it. its slow, buggy, and runs in the background even when i'll tell not to! so I might be wrong, especially in the calculations.

338 is not a huge jpg file, but a small gif file. that's not bad. it just seems kind of useless all this overhead. yahoo has almost zero overhead!
#18
I am on a tight budget now with download/upload limits from my isp. I have been downloading like a hog. I tried to use a software to monitor the amound because I don't really belive I am downloading that much.

It seems that microsoft has the networking traffic monitor built in. You have have to tweak. Using alt + ctrl + del to get the taskmanager, then networking tab, then add the Bytes Sent and Bytrs Received from view set collumns. Then from Option I clicked show cummulative data.

With msn account running I tried to steal a couple of numbers that were permanently updading in the window. It seems that MSN uses a continous connection having a 338 bytes per second.

Yahoo only sends when the user types soemthing in an presses enter. I will probably use Ethereal to see what's going on. If this is true, omgzorbzzbr. Those people only care about money!  :(

If my calculations are right, that means about 770 MB per month, or the quivalent of downloading fedora core cd 1 and the rescue cd every month!. Or a ISO CD, or a XVid DivX movie. And that is just by keeping MSN there in the taskbar.

What is even WORSE is that MSN runs in the background sometimes without letting the user know its there. That's a lost of wasting i think.

Yahoo probably download and uploads every a couple of seconds.

A 56 kb modem means 56 kilobits, that is 7 kB (or kilobytes)
MSN is downloading 338 bytes that is 2.7 kbits every second!

I don't know if my calculations are completely right. But it seems to be awfully dumb what their doing. WHY DO THEY NEED 338 bytes every second? Are they sending a huge jpg file back and forth?  ??? ??? ???

[modify]

actually my calculations are a bit wrong. and is more like a small transparet gif file that is send back and forth :P
#19
You know the story of the woman who made the most beautiful cookies in the world?

Or the story of Linus Thorvald Linux's kernel?
#20
Would Pumaman ever consider about moving the AGS adventure game engine and the whole affair to an opensource one?  :P
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