Nice! I was reading the entrys today, and it's interesting to see all the things you must to affort to get into the gamemaking. Do you plan to share in details some parts of the development? I mean, animation process, concept art, programming examples, etc. I'm interesed to see (when the time's come) how do you keep everything organized (dialog trees, dependency charts, sprites, etc), which tools do you going to use to do that and how, your workflow.