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Messages - Jade

#1
Critics' Lounge / Re: Location Demo
Tue 06/12/2005 21:31:53
Wow!!! A HUGE thanks ProgZmax!!! Yeah...it looks more realistic and less robotic than mine! I'll try to revise the other sides of the character...

Thank you again...your help was precious!  :) :) :)
#2
Critics' Lounge / Re: Location Demo
Tue 06/12/2005 10:03:44
Quote from: ProgZmax on Sat 03/12/2005 06:18:10
Ã,  As for animations, if you post the gifs I will be happy to make the character's movements a bit less robotic, which is the only problem I can see with the animation.Ã,  Great work!
Hey....here you can download the zip of the sprites...http://z18.zupload.com/download.php?file=getfile&filepath=19057

If you can do a better work i would appreciate it!Ã,  :)

To Domino: yes...i still use vue d'esprit 4....and photo editors for litte handle modifications.  ;)
#3
Critics' Lounge / Re: Location Demo
Thu 01/12/2005 19:21:01
Quote from: ManicMatt on Thu 01/12/2005 19:02:04
Neat living, breathing world!
Well...as i noticed the design of the atmosphere is my strongest point...Ã,  :)

Quote
I hope there will be NPCs in the game? (I understand it's just a basic tour right now)
Of course...and with lots of dialogs so that you have to get infos to solve some puzzlesÃ,  ;).....but first i've to solve these size problems........i might even change some camera positions.....playing the game myself sometime i'm confused too! lol!
#4
Critics' Lounge / Re: Location Demo
Thu 01/12/2005 16:36:20
Quote from: Oneway on Thu 01/12/2005 16:19:27
The size of the torches doesn't bother me at all. But i can't judge their actual size because i don't what size the buildings are compared to the player. Right now the buildings seem huge and thus the torches do too which is fine. If the player character was bigger the buildings and the torches would seem relatively smaller. so torch-wise i think you're ok either way.

What DID freak me out was the plants near the beach location. Leaves that seemed almost twice as high the player character is bit too much for me.
If this is what you are going for in the story, then make sure it gets explained. Otherwise it looks really akward which is again partly because of the camera angles.

I'm afraid i can't help you much on the walkcycle. The back view does indeed look like she's 'stomping' rather than walking. But on the whole it just doesn't seem smooth enough compared to the great backgrounds.
Well...i'll see what i can do...i might adjust the whole thing with an original story...i don know...or handle it with the character size...

Anyway....thanks again...your critic was useful to see that my doubts were true.....in the next render i'll pay more attention!  ;)
#5
Critics' Lounge / Re: Location Demo
Thu 01/12/2005 15:59:59
Thank you Oneway!

Hehe...sometime, testing the game, i forget about the strikes and i jump from the chair myself too! ;D

Yeah...some rooms are rendered with an unusual camera zoom...that might explain the fact that the some sizes look weird...
What do you think about the torches? They are too big?

Another thing about the walk cycle...are you referring specially to the back view right? I really dont like it...i'm thinking to remake it...and maybe adding also the diagonal views... ;)
#6
Critics' Lounge / Location Demo
Thu 01/12/2005 15:06:59
Well...i found a temporary webspace to upload a demo(sort of) of the game i'm working on...
I post it here because there're no hotspots, objects, particular script, dialogs or other characters yet...is's only a location path(with little additions) that i want to show to see what do you think about a 3D rendered andventure game and if the proportions are ok...because i've the impressions in some rooms i've to revise the character size...

Any suggest is appreciated.Ã,  :)

here the link...its about 30 mb:

http://s11.yousendit.com/d.aspx?id=2B6SY2JGOP4P7060UAO5K36SQQ
#7
Yes but...which file i've to upload from the AGS directory? I've also sounds and music effects...
#8
I dont know if this's the right place to ask but.....i would like to upload my little part of the game to see what do you think and have guggestions about the rendered rooms...

Actually.....so far i worked only on room desing...the demo i have to show has no hotposts, story etc.....only walkable areas and regions...

Well...where can i upload it? And how?

Thank you!  :)
#9
Yes...one of the thing that i like in a game is the good, funny and interesting descriptions while you look at objects. In my game i'm tring to give some info on the characters and story while mantaining always some of misteriousness to get the player attention and curiosity to go on to discover more and more...;)
#10
lol...where do you see jack destroying a pc???
#11
Jack Sparrow Collage... :D
#12
Quote from: Floskfinger on Thu 21/07/2005 23:15:56
This is my contribution... It didn't take me 15min more like an hour!



I really love this one!!!  Great creepy effect.  :o

Did you use photoshop?
#13
Critics' Lounge / Re: Background C&C
Thu 21/07/2005 17:37:38
For me is perfect....i like the style...very neat. I look forward to see this game finished.  :)
#14
Quote from: Neutron on Thu 21/07/2005 05:42:14
hey guys been awhile since i did the background blitz so here's my entry...if i get a chance i'll polish it up a bit before the deadline.




hey, this's really good! I like the atmosphere...nice work!  ;) :)
#15
Mmm....i can do another way...editing the clouds effect directly in Vue D'esprit...
#16
Hey...you were right....look...i edited the third background with photoshop...now it looks alot better  :)

#17
Well...as for finishing this game...i see it hard...hehe...i really have few time for it... :(

I noticed that some of you recognized the "Tomb Raider-ish" style...yes...actually my first thought was to make an adventure game ispired to one of my fav serie...but now i'm planning to make something more original.  ;)

Anyway...i'll keep in mind every good critic i read here. Thank you guys.  :)
#18
Yes...i think the best way is to edit it with photoshop and add some nice stars effect.  ;)
#19
Quote from: strazer on Sat 16/07/2005 17:52:41
Jade: You don't have to upload two versions of your background. You can display it resized using the height and width attributes:

Code: ags

[img width=639 height=473]http://i7.photobucket.com/albums/y281/jade03/Night.jpg[/img]


Excellent pic!
Hehe...thanks for the hint...i'm not good with html code...

QuoteQuick?  What would a 'long' one look like then?  Seriously, that's a very nice background, reminds me of the swamp from KQ2VGA.
Seriously, i taken at best 30 mins to make it...if i spend too many time making a thing it happen that i ruin it... ;D
#20
Quote from: DCillusion on Sat 16/07/2005 19:55:06
They're good, the only problems I see are with picture 2.

- Does the lightning flash in the game?Ã,  It would look really weird if it were static.

- That is the BIGGEST cat-tails plant I've EVER seen!! :o

- The stone plate looks flat.Ã,  Try using displacement maps.
The lightning is an animated object that flash randomly.

As for the plants proportion...i might adjust the character scaling?

Btw...the program i used is Vue d'Esprit 4.  ;)
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