Would it be, you know, more secure if AGS forums did use https?
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Show posts MenuQuote from: Danvzare on Mon 06/02/2017 13:15:07
There's a stickied thread in the Critics' Lounge full of tutorials that have been posted in this forum.
You can find it here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=30939.0
Most of the tutorials probably don't work anymore, or the pictures are gone. But I'm sure some of them still work, and for those that don't, there's always the Wayback Machine.
Quote from: Babar on Mon 06/02/2017 18:01:54
The tutorial section here: http://babar.uoou.info/
Quote from: ShadowMan on Sat 26/12/2015 04:29:09
Hi everyone,
I have started writing the plot of my adventure game, and I noticed the lack of plot related dramatic structure diagrams, about adventure games.
I found this diagram online, I though it might be helpful to people:
Most adventure games have fantasy elements near the climax of the story.Is this still relevant in modern games in your opinion?
Also do you think that they should have a big topic? Knights Templar, Voodoo murders...
Currently my game is a crime fiction, and there is a central theme and a big question. I am trying to decide between a short and a sweet game with a French style ending, or an epic climax with magical elements. Which one works better for an adventure game in your opinion?
I understand that I am a bit vague, but it is always quite difficult to write an ending.
Quote from: Crimson Wizard on Sun 08/12/2013 16:42:37Quote from: Uhfgood on Sun 08/12/2013 16:35:49Well, the answer is really "because no one got enough free time and/or dedication". It is difficult to add anything else to this.
Thanks for taking the time to answer, just interested is all. Considering AGS was started by Mr. Jones in 1997 it's probably long overdue for an overhaul :-) Not underestimating the amount of work it takes (as I'm a programmer by trade).
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