Quote from: Baguettator on Yesterday at 06:29:27"Why is this an issue to make one in script, and which "fps loss" are you speaking of?"
=> It's not an issue, I can make it by script, just I wanted to ask if it was going to be done in AGS
Having a gui following cursor, or located e.g. at the bottom of the screen, is trivial, this is same as making one for hotspots.
Having a text selected by gui control under the cursor is also simple. There are 2 fast ways I can think about:
1. Have 2-dimensional array of strings, and use Gui ID + GuiControl's ID as array indexes. This may be done in AGS 3 too (2-d array can be emulated).
2. Use GuiControl's Custom Property to tell its description (custom properties are added to Gui Controls in AGS 4).
Both solutions should be fast and simple. 2nd solution seems more convenient, especially now when custom properties are displayed right in the list of object's properties.
Quote from: Baguettator on Yesterday at 06:29:27New issue I encountered : if I use Display function during a Room Transition, the mouse disappears (is not visible but usable). Room Transition is set to CrossFade wen it happens.
Do you mean that it disappears for the duration of transition, or also not become visible after transition?
Where exactly "during transition" do you use Display in which script event? Please give exact details when reporting issues.