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Topics - Merte

#1
LATEST: Graphical facelift for sprites and backgrounds:


Gameplay video
[embed=425,349]http://youtu.be/STTWZNSSxL8[/embed]

STORY
Dick Valentine is a failed writer living in London. One evening when he wakes up with a terrible headache; someone has left him a letter at the door. The letter contains a card with only an address and the mysterious signature "D". When Dick decides to seek out the mysterious sender, his life starts to turn somewhat more interesting. A recent science fiction short story he wrote for a magazine dug into the old mystery of the Dropa Stones; ancient stone discs claimed to have been found in a cave in the Himalaya mountains. Funded by a mysterious benefactor, Dick Valentine travels the world searcing for clues that will unveil the secret of these strange lost artefacts.

ABOUT THE GAME
Dick Valentine is a traditional point-and-click graphic adventure game. The graphical style, music and sound design are tributes to old school classics such as Maniac Mansion, The Secret of Monkey Island and Indiana Jones and the Fate of Atlantis. The game's world is presented from a side scrolling point of view. The puzzles are based on using and manipulating items, and on dialogue with bizarre characters.

SCREENSHOTS
Screenshot  1
Spoiler
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Screenshot  2
Spoiler
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Screenshot  3
Spoiler
[close]

DEVELOPMENT PROGRESS:
Story: 70%
Scripting: 15%
Graphics: 30%
Sound/Music: 50%

Expected completion date: August 2013
#2
I can't seem to make these filters to work on the games. I just get an error. I am under the impression thate these filters are not fully functioning in AGS. Will they be soon? It would be great to have those filters on my low-res game.
#3
I'm looking for a command that simply breaks out of the current script, so that it won't continue on from that point. Is there a command that will do this?
I've posted my script here:


function region1_WalksOnto()
{
if (TalkedGuard2 == 0){
  cEgyptGuard2.Say("Hey!");
  cLeif.Walk(284, 114, eBlock, eWalkableAreas);
  cLeif.FaceCharacter(cEgyptGuard2, eBlock);
  cEgyptGuard2.Say("You can't enter the royal palace."); 
  cLeif.Say("Why not?");
  cEgyptGuard2.Say("Because you're not important.");
  cEgyptGuard2.Say("Only important people can enter her Majesty's royal palace. That's the rule.");
  cLeif.Say("Who's important then?");
  cEgyptGuard2.Say("Oh... you know... the usual:");
  cEgyptGuard2.Say("Aristocrats; wealthy traders; diplomats; couriers, regents of foreign lands and, of course, licenced preachers of any major or minor religion.");
  cLeif.Say("Preachers?");
  cEgyptGuard2.Say("*Sigh!*");
  cEgyptGuard2.Say("Yes.");
  cEgyptGuard2.Say("Her Majisty is, regrettably, indecently open-minded concerning spiritual matters.");
  Wait(20);
  cEgyptGuard2.Say("Now... get lost!.");
  cLeif.Walk(196, 135, eBlock, eWalkableAreas);
  cLeif.Say("I've got to get into the palace.");
  cLeif.Say("It's my only chance of gettin back that shard.");
  TalkedGuard2 = 1;
  --- BREAK OUT HERE!!! ---
  }
if (TalkedGuard2 == 1){
  cEgyptGuard2.Say("Hey!");
  cLeif.Walk(284, 114, eBlock, eWalkableAreas);
  cLeif.FaceCharacter(cEgyptGuard2, eBlock);
  cEgyptGuard2.Say("I told you! You can't enter the palace!.");}
}


Can anyone help?
#4
NaggyNerd Production proudly announces:
Bachelor Story
a game by Merte

>>DOWNLOAD DEMO<<
MIRROR

STORY:

Leif is a guy with big thoughts in a small mind. A wannabe intellectual that never really made that final step to the university, or to the dating arena. One day, as a bachelor living out the hight of his career, he receives a letter from an attorney's office stating that he has inherited a quite formidable piece of real estate from his recently deceased grandfather.

As Leif arrives to his new home, he discovers a strange cave underneath the basement of the house with odd rock carvings and more notably; a glowing crystal shard. As he leaves the cave, a strange vessel suddenly pops up in the yard. Curious by nature, Leif invesigates the alien piece of machinery and discovers slots where the odd shard he found fits in one of them. And seconds later, Leif finds himself in a completely different situation than he had planned for this afternoon.

The search for the time shards has begun.

SCREENSHOTS:

   

   

   

   

   

Development Progress:

Story: 90%
Scripting: 60%
Graphics: 80%
Sound/Music: 60%
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