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#1
AGS Games in Production / The Silver Staircase
Sun 01/08/2010 18:13:26
This is a game I've been working on for a long time, and I'm hoping that posting it here will motivate me to finally finish the thing.

The Story


This world was silent. It was a silence so penetrating that it had become a black hole for sound and threatened to envelop any noise that dared to enter it. The single voice that waded into the silence was lost and alone, searching for a response that would validate its existence. “Where am I?” it said. This was greeted with silence. The question was repeated, “Where am I?” it begged the void. For an eternity there was nothing. Then, something like a voice spoke; but it wasn’t a voice, it was the idea of a voice:

                                                                                    "Beyond"
                                                                                 **********
With no memory of who he is, Michael must navigate the world of Beyond and unravel its mysteries.  His only hope is to find the elusive Shiloh, a fellow prisoner of this world who, perhaps, knows the way back home.

Screenshots





Featuring:

*  Passable pre-rendered graphics!
*  Mystery and intrigue!
*  Puzzles!

Development Progress:

Story: 100%
Scripting: 40%
Graphics: 75%
Sound/Music: 50%

Expected completion date: Mid-September 2010

#2
Sorry to post again so soon, but I wasn't sure if this was close enough to my previous issue to post there.

The issue I'm having is with continuous scaling in my game.  I've uploaded the compiled folder so you can play around with it if you want, and see what I mean:


Download


It's a high res game.  32 bit color depth and 1024 x 768.  The character looks fine when walking either straight left and right or up and down.  However, if you try to walk diagonally he seems to "jump" weirdly as he moves.  I'm not sure if this is just a bug in AGS.  Continuous scaling is on, and smoothing and all that is on as well.  When I turn continuous scaling off it's fine, but then my character looks like a giant relative to the background in certain places, which isn't ideal. :)

Any idea how to fix that?
#3
I've been messing around with AGS the past week or two, trying to see what sort of quasi-3d game can be made using the new features.  The room and character were both created in Blender, and the room was rendered in Yaf(a)ray.  Anyway, here is a video of the character walking around the room:

http://www.youtube.com/watch?v=RhsHLQ3VkoU

The background is 1024 x 768, and I'm running the game at 800 x 600 with 32 bit Color depth.  One problem I do know I'm having is that the character seems to "jump" when I turn on continuous scaling (not sure how clear that is in the video).  Not sure if there is anything that can be done to fix that?  Is that due to high resolution?

Here is a screenshot of the same room, but using 1024x768 rather than 800x600 (also continuous scaling turned off, which seems to distort the character slightly), just to give you a clearer view of what everything looks like.



Any advice/help/criticism would be much appreciated,
#4
I'm busy with a game at the moment using prerendered 3D images.  My walkcyle is 21 frames long, and was rendered in blender using alpha channels.  I was able to import the walkcycle into AGS and it looks fine.  The problem I'm having is that when the character walks across the screen, parts of it seem to "flicker" (for lack of a better word).  I've messed around with AdjustSpeedWithScaling, AnimationDelay, MovementLinkedToAnimation and MovementSpeed with no effect.  The game resolution is 1024 x 768 and it's 32-bit (I don't think the alpha channels work, otherwise).

I did a search, and there seemed to be one or two similar problems but with no resolution.  Can anyone offer any help?

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