I've got the standard floating @OVERHOTSPOT@ gui for mousing over objects/hotspots, etc. I keep running into places I would prefer the text to change after observation or interaction. Ex. "Wobbly Mound" becomes "Sharpei" after closer observation. I ran into one Feature Request post for hotspot.SetDescription which would be ideal (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41245.0). The workaround on that post was pretty messy and requires setting a separate label, bypassing @OVERHOTPSOT@. I looked at setting an "afterdesc" custom property, but those are also not writable by script.
I know others have had to work around this. Looking for possible approaches. Thoughts, ideas?
I know others have had to work around this. Looking for possible approaches. Thoughts, ideas?