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Messages - skicamel

#1
Thanks, Khris.  I meant to post back sooner.  Definitely works well.  A lot of work, though, in what's turning into a hefty game.  I'd whine about the lack of a setDescription function, but I still remember my early attempts at writing simple games without a tool like AGS that already does most of the heavy lifting.  Counting my blessings.
#2
I've got the standard floating @OVERHOTSPOT@ gui for mousing over objects/hotspots, etc.  I keep running into places I would prefer the text to change after observation or interaction.  Ex.  "Wobbly Mound" becomes "Sharpei" after closer observation.  I ran into one Feature Request post for hotspot.SetDescription which would be ideal (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41245.0).  The workaround on that post was pretty messy and requires setting a separate label, bypassing @OVERHOTPSOT@.  I looked at setting an  "afterdesc" custom property, but those are also not writable by script.

I know others have had to work around this.  Looking for possible approaches.  Thoughts, ideas?
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